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* From the three backends available, Direct3D9 is the fastest and most reliable, OpenGL is the most accurate and Direct3D11 is somewhere between these two, remember also that OpenGL is the only backend available on Linux and Mac. It is recommended that you use Direct3D9 unless you encounter problems. | * From the three backends available, Direct3D9 is the fastest and most reliable, OpenGL is the most accurate and Direct3D11 is somewhere between these two, remember also that OpenGL is the only backend available on Linux and Mac. It is recommended that you use Direct3D9 unless you encounter problems. | ||
* Setting the "Fullscreen resolution" to your monitors native display resolution is recommended. However, a lower "Fullscreen resolution" may boost performance for users with inferior graphics cards | * Setting the "Fullscreen resolution" to your monitors native display resolution is recommended. However, a lower "Fullscreen resolution" may boost performance for users with inferior graphics cards. | ||
* Set Internal Resolution to "Auto - (Multiple of 640x528)". If the emulation suffers from slowdowns, change it to "1x Native (640x528)" or lower, and go up from there until you can find the highest setting without slowdown. | * Set Internal Resolution to "Auto - (Multiple of 640x528)". If the emulation suffers from slowdowns, change it to "1x Native (640x528)" or lower, and go up from there until you can find the highest setting without slowdown. | ||
* Checking "Skip EFB Access from CPU" can provide a speed boost. However, some games like [[Super Mario Galaxy]] require this to be unchecked to function properly. | * Checking "Skip EFB Access from CPU" can provide a speed boost. However, some games like [[Super Mario Galaxy]] require this to be unchecked to function properly. |