|Cubivore: Survival of the Fittest|
|Developer(s)||Saru Brunei, Intelligent Systems|
|Release date(s)|| JP February 21, 2002|
NA November 5, 2002
|Input methods||GameCube Controller|
Cubivore: Survival of the Fittest (aka Doubutsu Banchou in Japan) is an action adventure video game developed by Saru Brunei and published by Nintendo in Japan on February 21, 2002 and by Atlus in North America on November 10, 2002 for the Nintendo GameCube video game console.
When using 16:9 mode the display is shifted to the left showing a black bar on the right hand side. This can be corrected by setting External Frame Buffer to Virtual. Fixed with Hybrid XFB in.
The built-in Widescreen Hack causes the background to appear pillar-boxed, and menu text to be misaligned. The following AR code works as a replacement, causing fewer issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using this code.
0434AEAC 3FE38E39 0434AECC 3FE38E39
This title does not need non-default settings to run properly.
The graph below charts the compatibility with Cubivore: Survival of the Fittest since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Mac OS X 10.6.7||Intel Core i3 @3.2GHz||ATI Radeon HD 5670||Works perfectly, never saw it dip below 100% speed.|
|Windows 7||Intel Core i7 @ 4GHz||NVIDIA GeForce GTX 650 Ti||Again, runs perfectly, but does not center properly in windowed mode, nor fullscreen mode with the aspect ratio set to Force 16:9 and Stretch to Window.|
|Ubuntu 14.10||Intel Core i3-3220 @ 3.3GHz||NVIDIA GeForce GTX 650||Perfect with default settings. Displays off-center in aspect ratio Force 16:9 without XFB: Virtual. Nothing appears to display incorrectly with Texture Cache Accuracy: Fast. I didn't notice a single issue with gameplay, HLE works great and the game runs at constant 100% speed. Played through five or six zones without any problems.||Xerxes|
|Windows 10||Intel Core i7-3930K @ 3.8GHz||NVIDIA GeForce GTX 780||Game runs perfectly with no issues, though in addition to setting XFB to Virtual I needed to set ForceProgressive to True in the Video_Hacks section of the game config. Additionally, I found a widescreen AR code that works perfectly.||Techjar|