Def Jam: Fight for NY: Difference between revisions

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{{testing/entry|revision=4.0-720|OS=Windows 7|CPU=AMD Phenom II x6 1090T|GPU=NVIDIA GeForce GTX 560|result=Playable at full speed. No problem with video or sound. 100% Perfect. My video settings: Enable idle Skipping = OFF. MMU Speed ​​Hack ON. Framelimit put in "Audio" (No Auto "). Graphics with OpenGL are perfect.|tester=Rostack}}
{{testing/entry|revision=4.0-720|OS=Windows 7|CPU=AMD Phenom II x6 1090T|GPU=NVIDIA GeForce GTX 560|result=Playable at full speed. No problem with video or sound. 100% Perfect. My video settings: Enable idle Skipping = OFF. MMU Speed ​​Hack ON. Framelimit put in "Audio" (No Auto "). Graphics with OpenGL are perfect.|tester=Rostack}}
{{testing/entry|revision=4.0-4432|OS=Ubuntu 14.04|CPU=Intel Core i3-3220 @ 3.3 GHz|GPU=NVIDIA GeForce GTX 650|result=Fully playable, though it can slow down to 80%-90% when doing big combos or special moves. A bit more stable in 4-player fights, since they render at 30FPS. All the pre-rendered cutscenes have vertical lines across them and can stutter a bit, however they work properly in software renderer. Completely randomly during fights I've had a "FIFO is Overflowed" message appear, but it didn't crash, after hitting yes I was able to continue playing. Able to beat half the game without major issues.|tester=Xerxes}}
{{testing/entry|revision=4.0-4432|OS=Ubuntu 14.04|CPU=Intel Core i3-3220 @ 3.3 GHz|GPU=NVIDIA GeForce GTX 650|result=Fully playable, though it can slow down to 80%-90% when doing big combos or special moves. A bit more stable in 4-player fights, since they render at 30FPS. All the pre-rendered cutscenes have vertical lines across them and can stutter a bit, however they work properly in software renderer. Completely randomly during fights I've had a "FIFO is Overflowed" message appear, but it didn't crash, after hitting yes I was able to continue playing. Able to beat half the game without major issues.|tester=Xerxes}}
{{testing/entry|revision=5.0-16625|OS=Windows 10|CPU= AMD 5950x|GPU=NVIDIA GeForce 1070|result=Played at 2x IR with Exclusive Ubershaders and Manual Texture Sampling.  Played at a solid 60 FPS.  Playing at 3x IR or higher would require me to turn off Ubershaders or Manual Texture Sampling.  With these settings, the game was absolutely console perfect with an added boost to internal resolution.  There is an unknown format invalid popup, but it is non-fatal and may even just be nothing at all once we hardware test it.|tester=JMC4789}}
{{testing/end}}
{{testing/end}}


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