Dragon Ball Z: Budokai 2: Difference between revisions

Core issue is not fixed, the Gecko Code provided is just a workaround
(Core issue is not fixed, the Gecko Code provided is just a workaround)
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== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|
=== <s>Interlaced Output</s> ===
Dragon Ball Z: Budokai 2 forces interlaced rendering causing its output to jitter vertically. Dolphin doesn't currently support interlaced output and attempts to convert all output to be rendered progressively. When progressive rendering can't be forced, delinterlacing doesn't occur appropriately, causing output to shift up a row for one frame and back down on the next. Refer to issue 10473.


This has now been fixed with the Deinterlacing Gecko Code
{{Problems/Interlaced Output}}
 
As a workaround for this game, there's a deinterlacing Gecko Code available at the Enhancements section further below.


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