Endless Ocean: Blue World: Difference between revisions

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{{testing/entry|revision=5025|OS=Windows 7|CPU=Intel Core 2 Quad Q9505 2.83GHz|GPU=NVIDIA GeForce 9800 GT|result=Endless Ocean 2 running on Dolphin emulator. Game seems to run very well, minor glitches here and there, full speed all the time. This game is one of the games that deserve status 'Perfect'. But in order to go in game, you should have 'EFB Copy to RAM' in GFX settings or else it will hang. Then you can switch EFB Copy to Texture and play the game like normal. [http://www.youtube.com/watch?v=uX20Y8Voy4I Endless Ocean 2: Adventures of the Deep (Wii) on Dolphin Wii/GC Emulator 720p HD Full Speed]|tester=nosound98}}
{{testing/entry|revision=5025|OS=Windows 7|CPU=Intel Core 2 Quad Q9505 2.83GHz|GPU=NVIDIA GeForce 9800 GT|result=Endless Ocean 2 running on Dolphin emulator. Game seems to run very well, minor glitches here and there, full speed all the time. This game is one of the games that deserve status 'Perfect'. But in order to go in game, you should have 'EFB Copy to RAM' in GFX settings or else it will hang. Then you can switch EFB Copy to Texture and play the game like normal. [http://www.youtube.com/watch?v=uX20Y8Voy4I Endless Ocean 2: Adventures of the Deep (Wii) on Dolphin Wii/GC Emulator 720p HD Full Speed]|tester=nosound98}}
{{testing/entry|revision=4.0-9168|OS=Windows 7|CPU=Athlon X4 640 3.2ghz|GPU=AMD HD6570|result=Game hangs at start with DSP HLE enabled.|tester=Golem777}}
{{testing/entry|revision=4.0-9168|OS=Windows 7|CPU=Athlon X4 640 3.2ghz|GPU=AMD HD6570|result=Game hangs at start with XAudio2 (DSP HLE) enabled.Game starts with XAudio DSP LLE or OpenAL (HLE). Sound stutters a bit and fps is 20-30 on my system.|tester=Golem777}}
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