Eternal Darkness: Sanity's Requiem: Difference between revisions

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{{testing/entry|revision=7128|OS=Windows XP x86|CPU=AMD Athlon II x2 215 @ 3.45GHz|GPU=nVidia GeForce 7025|result=Game completed (green part) - with 35-55 FPS (65-90% of speed). Used usual (JIT) recompiler! All intro video is working, with sound. |tester=}}
{{testing/entry|revision=7128|OS=Windows XP x86|CPU=AMD Athlon II x2 215 @ 3.45GHz|GPU=nVidia GeForce 7025|result=Game completed (green part) - with 35-55 FPS (65-90% of speed). Used usual (JIT) recompiler! All intro video is working, with sound. |tester=}}
{{testing/entry|revision=7283|OS=Windows 7 x86|CPU=Intel Core 2 Duo E4500|GPU=ATI Radeon HD 4760|result=Game runs beautifully! I was using the experimental JITIL compiler. All graphics render properly and the game produced little to no lag at max video settings. The only issue i had was when the piano/organ/ maid character sounds played, they would continue to play until you reloaded the game or a new scene was played.|tester=}}
{{testing/entry|revision=7283|OS=Windows 7 x86|CPU=Intel Core 2 Duo E4500|GPU=ATI Radeon HD 4760|result=Game runs beautifully! I was using the experimental JITIL compiler. All graphics render properly and the game produced little to no lag at max video settings. The only issue i had was when the piano/organ/ maid character sounds played, they would continue to play until you reloaded the game or a new scene was played.|tester=}}
{{testing/entry|revision=7411|OS=Windows XP SP3 x86|CPU=Intel Atom N270 @ 1.6Ghz|GPU=Intel GMA 945|result=Playable 10-13 FPS. Slow in the videos. Uncheck Scaled EFB EFB Copy and put Fractional Scale. Sound Off for best performance.|tester=LORPAL}}
{{testing/entry|revision=7411|OS=Windows XP SP3 x86|CPU=Intel Atom N270 @ 1.6GHz|GPU=Intel GMA 945|result=Playable 10-13 FPS. Slow in the videos. Uncheck Scaled EFB EFB Copy and put Fractional Scale. Sound Off for best performance.|tester=LORPAL}}
{{testing/entry|revision=3.0-415|OS=Windows 7 x64|CPU=Intel Core i7-2600K|GPU=nVidia GeForce 570 GTX|result=Cutscene audio was heavily distorted and unintelligible, otherwise ran perfectly at 1080p with max settings.|tester=}}
{{testing/entry|revision=3.0-415|OS=Windows 7 x64|CPU=Intel Core i7-2600K|GPU=nVidia GeForce 570 GTX|result=Cutscene audio was heavily distorted and unintelligible, otherwise ran perfectly at 1080p with max settings.|tester=}}
{{testing/entry|revision=3.0-636|OS=Windows 7 x64|CPU=|GPU=|result=Audio either absent or pure static in DSP HLE. DSP LLE doesn't function (emulator closes immediately on launch).  Occasional graphic glitch in some cut-scene.|tester=}}
{{testing/entry|revision=3.0-636|OS=Windows 7 x64|CPU=|GPU=|result=Audio either absent or pure static in DSP HLE. DSP LLE doesn't function (emulator closes immediately on launch).  Occasional graphic glitch in some cut-scene.|tester=}}
{{testing/entry|revision=3.0-735|OS=Windows 7 x64|CPU=Intel Core i5 @ 2.6Ghz|GPU=AMD Radeon 6850|result=Runs at full speed but many enemies on screen causes light slowdown. Menus work fine, DirectX 11, 2.5x native, LLE Audio|tester=postorganic}}
{{testing/entry|revision=3.0-735|OS=Windows 7 x64|CPU=Intel Core i5 @ 2.6GHz|GPU=AMD Radeon HD 6850|result=Runs at full speed but many enemies on screen causes light slowdown. Menus work fine, DirectX 11, 2.5x native, LLE Audio|tester=postorganic}}
{{testing/end}}
{{testing/end}}