79,225
edits
Progress Continues
We've already had 21543 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: February, March, and April 2024 Dolphin Progress Report. |
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{{testing/entry|revision=7411|OS=Windows XP x86|CPU=Intel Atom N270 @ 1.6GHz|GPU=Intel GMA 945|result=Playable 10-13FPS. Slow in the videos. Uncheck Scaled EFB EFB Copy and put Fractional Scale. Sound Off for best performance.|tester=LORPAL}} | {{testing/entry|revision=7411|OS=Windows XP x86|CPU=Intel Atom N270 @ 1.6GHz|GPU=Intel GMA 945|result=Playable 10-13FPS. Slow in the videos. Uncheck Scaled EFB EFB Copy and put Fractional Scale. Sound Off for best performance.|tester=LORPAL}} | ||
{{testing/entry|revision=3.0-415|OS=Windows 7 x64|CPU=Intel Core i7-2600K|GPU=nVidia GeForce 570 GTX|result=Cutscene audio was heavily distorted and unintelligible, otherwise ran perfectly at 1080p with max settings.|tester=}} | {{testing/entry|revision=3.0-415|OS=Windows 7 x64|CPU=Intel Core i7-2600K|GPU=nVidia GeForce 570 GTX|result=Cutscene audio was heavily distorted and unintelligible, otherwise ran perfectly at 1080p with max settings.|tester=}} | ||
{{testing/entry|revision=3.0-636|OS=Windows 7 x64|CPU=|GPU=|result=Audio either absent or pure static in DSP HLE. DSP LLE doesn't function (emulator closes immediately on launch). Occasional graphic glitch in some | {{testing/entry|revision=3.0-636|OS=Windows 7 x64|CPU=|GPU=|result=Audio either absent or pure static in DSP HLE. DSP LLE doesn't function (emulator closes immediately on launch). Occasional graphic glitch in some cutscene.|tester=}} | ||
{{testing/entry|revision=3.0-735|OS=Windows 7 x64|CPU=Intel Core i5 @ 2.6GHz|GPU=AMD Radeon HD 6850|result=Runs at full speed but many enemies on screen causes light slowdown. Menus work fine, DirectX 11, 2.5x native, LLE Audio|tester=postorganic}} | {{testing/entry|revision=3.0-735|OS=Windows 7 x64|CPU=Intel Core i5 @ 2.6GHz|GPU=AMD Radeon HD 6850|result=Runs at full speed but many enemies on screen causes light slowdown. Menus work fine, DirectX 11, 2.5x native, LLE Audio|tester=postorganic}} | ||
{{testing/entry|revision=3.0-765|OS=Windows 7 x64|CPU=AMD Phenom II X4 965 @ 3.4GHz|GPU=AMD Radeon HD 5870|result=Runs fine, 60FPS. Menus work fine, DirectX 9/11/OpenGL all fine, 3x native, 9xSSAA, LLE Audio, Had to disable custom projection hack otherwise inventory objects were partially invisible (behind menu background)|tester=JoeCool}} | {{testing/entry|revision=3.0-765|OS=Windows 7 x64|CPU=AMD Phenom II X4 965 @ 3.4GHz|GPU=AMD Radeon HD 5870|result=Runs fine, 60FPS. Menus work fine, DirectX 9/11/OpenGL all fine, 3x native, 9xSSAA, LLE Audio, Had to disable custom projection hack otherwise inventory objects were partially invisible (behind menu background)|tester=JoeCool}} |