Eternal Darkness: Sanity's Requiem: Difference between revisions

→‎Testing: Game not running in default state after 5.0-69 build, mentioned ways to get it to run and link to bug tracking.
(→‎Testing: Game not running in default state after 5.0-69 build, mentioned ways to get it to run and link to bug tracking.)
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{{testing/entry|revision=4.0-8863|OS=Windows 10|CPU=Intel Core i7-3630QM @ 2.4GHz|GPU=NVIDIA GeForce GT 635M|result=Constant 60FPS, using default settings|tester=Jhonn}}
{{testing/entry|revision=4.0-8863|OS=Windows 10|CPU=Intel Core i7-3630QM @ 2.4GHz|GPU=NVIDIA GeForce GT 635M|result=Constant 60FPS, using default settings|tester=Jhonn}}
{{testing/entry|revision=5.0-rc-19|OS=Windows 10|CPU=Intel Core i7-920 @ 2.66GHz|GPU=NVIDIA GeForce 8800 GT|result=Runs at solid 60FPS with Virtual XFB. Occasional clicking/popping in the sound when cut scenes start and very minor stutter as new textures/effects are loaded for the first time. No other issues. Added UseXFB = True and UseRealXFB = True to get rid of the green tint on fading between scenes. Other Settings: OpenGL, Force 16:9, V-Sync, Per-Pixel-Lighting, 2x Native, 16xAF, Enable Bounding Box, Disable Fast Depth Calculation, Enable Progressive Scan|tester=Nicholas Steel}}
{{testing/entry|revision=5.0-rc-19|OS=Windows 10|CPU=Intel Core i7-920 @ 2.66GHz|GPU=NVIDIA GeForce 8800 GT|result=Runs at solid 60FPS with Virtual XFB. Occasional clicking/popping in the sound when cut scenes start and very minor stutter as new textures/effects are loaded for the first time. No other issues. Added UseXFB = True and UseRealXFB = True to get rid of the green tint on fading between scenes. Other Settings: OpenGL, Force 16:9, V-Sync, Per-Pixel-Lighting, 2x Native, 16xAF, Enable Bounding Box, Disable Fast Depth Calculation, Enable Progressive Scan|tester=Nicholas Steel}}
{{testing/entry|revision=5.0-286|OS=Windows 7|CPU=Intel Core i7-5930k @ 3.50GHz|GPU=NVIDIA GeForce GTX 970 |result= By default hangs after intro poem with 0FPS, (a know issue since 5.0-69 see https://bugs.dolphin-emu.org/issues/9706); was able to get it to run again by going into game properties and unchecking "Enable Dual Core" or alternatively setting Deterministic Dual Core to "fake-completion"; haven't check past loading for side-effects. |tester=Kepp}}
{{testing/end}}
{{testing/end}}


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