Final Fantasy Fables: Chocobo's Dungeon
Final Fantasy Fables: Chocobo's Dungeon is a role-playing video game published by Square Enix for the Wii. It is an installment in the Chocobo series that focuses on Chocobo and a Cid character. The gameplay involves randomly generated dungeons and turn-based battles of the Chocobo's Mysterious Dungeon title, though new elements have also been incorporated into the gameplay, such as the Job system, which features ten jobs.
Final Fantasy Fables: Chocobo's Dungeon | |
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Developer(s) | h.a.n.d. |
Publisher(s) | Square Enix |
Series | Final Fantasy |
Platform(s) | Wii |
Genre(s) | Action-adventure, Role-playing game |
Mode(s) | Single-player |
Input methods | Wii Remote, Nunchuk, Classic Controller |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Search Dolphin Forums |
Problems
Transitions
Various visual transitions just show as a full screen divided up by colours.
Sound
Stuttering Sounds
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
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Video Backend | DX11 |
Version Compatibility
The graph below charts the compatibility with Final Fantasy Fables: Chocobo's Dungeon since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
r7442 | Windows 7 x64 | Intel Pentium E5300 @ 3.6GHz | nVidia GeForce GTX 460 1GB | As of April 10, 2011, the game is fully playable using DX11. Full speed in loading menus(60fps). Full speed(30fps) inside dungeons. 17-30 fps(full speed should be 30fps) in town. My CPU is holding me back. Tried setting my graphics card from a core speed of 675mhz down to 100mhz and the memory speed of 900mhz down to 200mhz and still at full speed inside dungeons. DX9 and OpenGL have issues and I didn't bother using software rendering | deadcow |