Final Fantasy Mystic Quest: Difference between revisions

no edit summary
m (Text replacement - "<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****}}-->" to "<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->")
No edit summary
Line 16: Line 16:
The events of Final Fantasy Mystic Quest take place on a single continent, which is divided into four distinct regions: Foresta, Aquaria, Fireburg, and Windia. The welfare of each region is determined by the state of one of four shining crystals: earth, water, fire, and wind. For centuries the Focus Tower had stood at the heart of the world as a center for trade and knowledge, and the world's people met there to peacefully settle their differences. But on one warm summer day, powerful monsters stormed the Tower, stole the four crystals, and then took off with the magical coins that kept the Tower's doors unlocked. The monsters began consuming the power of the crystals; they grew in strength while the world began to decay. An old prophecy tells that at the time the "vile four" steal the power and divide the world behind four doors, a knight will appear to vanquish the darkness.
The events of Final Fantasy Mystic Quest take place on a single continent, which is divided into four distinct regions: Foresta, Aquaria, Fireburg, and Windia. The welfare of each region is determined by the state of one of four shining crystals: earth, water, fire, and wind. For centuries the Focus Tower had stood at the heart of the world as a center for trade and knowledge, and the world's people met there to peacefully settle their differences. But on one warm summer day, powerful monsters stormed the Tower, stole the four crystals, and then took off with the magical coins that kept the Tower's doors unlocked. The monsters began consuming the power of the crystals; they grew in strength while the world began to decay. An old prophecy tells that at the time the "vile four" steal the power and divide the world behind four doors, a knight will appear to vanquish the darkness.


<!-- To edit the Super Nintendo VC Global Problems, navigate to "Template:GlobalProblems/Super Nintendo" (copy to the search box) -->
<!-- To edit the Super NES VC Global Problems, navigate to "Template:GlobalProblems/Super NES" (copy to the search box) -->
{{GlobalProblems|SNES}}
{{GlobalProblems|Super NES}}


== Problems ==
== Problems ==