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Fire Emblem: Ankoku Ryū to Hikari no Tsurugi
|Fire Emblem: Ankoku Ryū to Hikari no Tsurugi|
|Developer(s)||Nintendo R&D1, Intelligent Systems|
|Platform(s)||Virtual Console, NES|
JP April 20, 1990
JP October 20, 2009
|Input methods||Wii Remote, GameCube Controller, Classic Controller|
Fire Emblem: Ankoku Ryū to Hikari no Tsurugi (Fire Emblem: Shadow Dragon and the Blade of Light) was one of the earliest series in the turn-based strategy genre on home consoles. However, unlike other strategy games, it borrowed several elements from role-playing video games such as Dragon Quest, and is among the first games, if not the first, in the tactical role-playing game genre.
Problems that may occur with any NES title on Dolphin are listed below.
DirectX with NES Games
Most NES games suffer strange graphical issues when using the DirectX backend with some graphics drivers; notably NVIDIA. This is a driver bug.
As of, the D3D driver bugs can be worked around by setting Ubershaders to Exclusive/Synchronous (Ubershaders). It's unknown what exactly is going on with the driver that's causing Exclusive Ubershaders/Synchronous (Ubershaders) to work properly.
This seems to have been rectified at some point, though it's unclear what resolved it.
This title does not have any additional game-specific problems.
This title does not need non-default settings to run properly.
The graph below charts the compatibility with Fire Emblem: Ankoku Ryū to Hikari no Tsurugi since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 7||Intel Core i5-3570K @ 3.8 GHz||NVIDIA GeForce GTX 760||Works OK. Requires EFB2RAM.||JMC47|