Fluidity | |
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Developer(s) | Curve Studios |
Publisher(s) | Nintendo |
Platform(s) | WiiWare |
Release date(s) | NA December 6, 2010 EU/AUS December 24, 2010 |
Genre(s) | Puzzle |
Mode(s) | Single-player |
Input methods | Wii Remote |
Compatibility | 5 Perfect |
GameIDs | |
See also... |
Dolphin Forum thread |
Fluidity, known as Hydroventure in Europe and Oceania, is a physics puzzle game developed by Curve Studios and published by Nintendo exclusively for WiiWare on the Wii video game console. The game focuses on controlling a small body of water that is utilized in its different states of matter to progress through the game's levels.
This game has texture borders glitches with Intel HD Graphics in Direct3D11, solved by using anti-aliasing or OpenGL.
Text and button icons will be garbled unless Texture Cache Accuracy is set to Safe. Refer issue 10705. This is now set by default.
This title does not need non-default settings to run properly.
The graph below charts the compatibility with Fluidity since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
3.0-586 | Windows 7 | AMD Athlon II X3 450 @ 3.4 GHz | AMD Radeon HD 6670 | Menu: 40FPS. 35~40FPS in-game. | Faefdsedf |
4.0-1349 | Windows 8 | AMD FX-6300 @ 3.6 GHz | AMD Radeon HD 6450 | 45FPS in menu. 30-40FPS in game. Playable. | Faefdsedf |
5.0-2849 | Windows 7 | Intel Celeron G1610 @ 2.6 GHz | Intel HD Graphics | Works well, but there are some text bugs. Set Texture Cache to safe for solving. | EblfIYH |
5.0-3894 | Windows 10 | Intel Celeron G1610 @ 2.6 GHz | Intel HD Graphics | Something i forgot from my last test is that D3D11 has some texture issues. | EblfIYH |