GO7E69

Revision as of 04:34, 1 December 2012 by 190.31.215.47 (talk) (Created page with "{{Infobox VG |region version = Europe/PAL |developer = Eurocom, Gearbox Softwares |publisher = Electronic Arts |released = {{vgrelease|NA=November 18, 2002|EU=November 29, 20...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

007: NightFire is a first-person shooter video game featuring the character of the British secret agent James Bond and a sequel to Agent Under Fire, published by Electronic Arts in 2002. NightFire was developed by Eurocom for the PlayStation 2, Nintendo GameCube, and Xbox video game consoles. Gearbox Software developed the game for Windows using the GoldSRC engine, which Aspyr later re-released for the Mac. The computer versions are substantially different from the console versions, featuring different missions and a modified story line. In 2003 Electronic Arts released NightFire for the Game Boy Advance this time developed by JV Games.

GO7E69
Nightfire.jpg
Developer(s) Eurocom, Gearbox Softwares
Publisher(s) Electronic Arts
Series James Bond
Platform(s)
Release date(s) NA November 18, 2002
EU November 29, 2002
Genre(s) First Person Shooter
Mode(s) Single-Player, Multiplayer
Input methods GameCube Controller
Compatibility Template:Ratings/GO7E69Stars0.pngEdit rating: GO7E69
Unknown
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Problems

Lag

On 3.0-772: Single Player lags when looking at characters / when characters are in view. When the code cache clears it fixes itself, just not for long. See "Testing" for the test that brought this up.

Crash

On 3.0-716: The game boots alright, and goes into menus even. But on starting New Game, it crashes after the loading screen.

Movies

On latest version so far (3.0.840) and all the previous versions that I've tested, the movies from the first mission are shown incorrectly as black and white garbage in the top portion of the screen. This happens only in PAL version? Or so it seems, since there are no reports on this for the NTSC version of the game. If you experience this as well, please report a new issue in code.google.com dolphin page. The rest of the movies as well as the intro play flawlessly.

Config

No configuration changes are known to affect compatibility for this title.

Version Compatibility

The graph below charts the compatibility with GO7E69 since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21543 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
3.0-418 Windows 7 x86 Intel Core 2 Quad Q9550 @ 3GHz ATI Radeon HD 5750 Game playable ~55 FPS RootKernel
3.0-772 Windows 8 x64 Intel Core 2 Duo E8500 @ 3.2GHz nVidia GeForce 9800 GTX+ MP playable at ~60 FPS, 100% speed. SP lagging when characters are in view. When the code cache clears it seems to fix itself and you get back at 60 FPS, 100% speed. Omar007
3.0-840 Windows 7 x64 Intel i5 2500K @ 3.7GHz nVidia GeForce 580GTX Game playable at full speed both with HLE and LLE Sound Emulation in Single Player and Multiplayer modes. Few slowdowns are not noticeable if not monitoring speed % in OSD. Black and white garbage is shown instead of the correct videos for the first mission. Only noticeable slowdowns I've experienced is in the first mission while in the helicopter, which becomes considerably worse in LLE Sound Emu. FrankJaeger

Gameplay Videos