GT Cube: Difference between revisions

1,044 bytes added ,  15 May 2010
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(Created page with 'ALEXSAYS TESTS: GT Cube (NTSC-J) ABOUT: GT Cube is a racing video game release in 2003 by MTO for GameCube. The game was re-released as GT Pro Series for Wii in 2006 EMULAT…')
 
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ALEXSAYS TESTS:
{{Infobox VG
|title        = GT Cube
|image        = [[File:GT_Cube2.jpg‎|256px‎]]
|developer    = MTO
|publisher    = MTO Inc.
|series      =
|genre        = Racing game
|modes        = Single-player
|platforms    = Gamecube
|media        = Nintendo optical disc
|input        = Gamepad
|compatibility = {{ratings|name=GT Cube}}}}


'''''GT Cube''''' is a racing video game release in 2003 by MTO for GameCube. The game was re-released as GT Pro Series for Wii in 2006.


GT Cube (NTSC-J)
== Problems ==
The Game works perfectly.But the engine sound of player 1 do not work sometimes, the opponents engine sounds works at all time.


ABOUT: GT Cube is a racing video game release in 2003 by MTO for GameCube. The game was re-released as GT Pro Series for Wii in 2006
== Configuration ==
Tested On: E7300 2,6Ghz, GTX275 GPU, Windows 7 64-bit, Dolphin SVN r5452


 
{{Config
 
|dualcore              = yes
EMULATION SETTINGS (R 5452) --
|dualcorenotes        =
E7300 2.6Ghz CPU -- GTX275 GPU -- Windows 7 64bit
|idleskipping          = yes
 
|idleskippingnotes    =
Status: PERFECT --
|dsplleonthread        = no
Issues: The engine sound of player 1 is not work sometimes, but the opponents engine sound works at all time.
|dsplleonthreadnotes  =
 
|hletheipll            = yes
Configuration:
|hletheipllnotes      =
 
|recompiler            = JIT
(GENERAL) --
|recompilernotes      =
PSC: Render to main window, causes looping and fps drop in some games. Don't use it.
|graphicsplugin        = Direct3D9
 
|graphicspluginnotes  =
Enable Dual-Core --
|forcefilter          =
Enable Idle-Skipping (not neccesary, because this game requires a low-mid cpu)
|forcefilternotes      =
JIT recompiler --
|widescreenhack        =
 
|widescreenhacknotes  =
(DSP)
|cpuefbaccess          = no
 
|cpuefbaccessnotes    =
Disable Audio Throttle (or no.)
|safetecturecache      = no
 
|safetecturecachenotes =
(GRAPHICS)
|efbscaledcopy        = yes
 
|efbscaledcopynotes    =
Plugin Direct3D9 --
|disablefog            = yes
Disable Safe Texture Cache --
|disablefognotes      =
Disable CPU> EFB Access --
|efbcopy              =
Enable EFB Scaled Copy --
|efbcopynotes          =
Enable EFB Copy: To Texture --
|xfb                  =
Disable Fog
|xfbnotes              =
|realxfb              =
|realxfbnotes          =
|dspplugin            = HLE
|dsppluginnotes        =
|hleaudio              =
|hleaudionotes        =
|dtkmusic              =
|dtkmusicnotes        =
|jitdynarec            =
|jitdynarecnotes      =
|audiothrottle        = no
|audiothrottlenotes    =
|audiobackend          = DSound
|audiobackendnotes    =
}}
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