Godzilla: Destroy All Monsters Melee
Legendary monsters battle among Earth's cities to determine the planet's fate. In Godzilla: Destroy All Monsters Melee, you can play as Godzilla or any of his longtime rivals as they fight hand-to-hand, at close range, and with special moves. Each massive beast has different physical attributes and special projectile weapons. You'll fight in cities such as Tokyo and San Francisco--all featuring real building destruction and physics. For multiplayer fighting mayhem, you can bring three of your friends into the battle.
Godzilla: Destroy All Monsters Melee | |
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Developer(s) | Pipeworks Software |
Publisher(s) | Atari |
Series | Godzilla |
Platform(s) | GameCube |
Release date(s) | NA October 8, 2002 EU November 15, 2002 JP December 12, 2002 |
Genre(s) | Fighting |
Mode(s) | Single-player, Multiplayer (4) |
Input methods | GameCube Controller |
Compatibility | 4![]() ![]() Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
Problems
Unknown Opcode Errors
Unknown opcode/Illegal Command errors occur with this title.
Enhancements
16:9 Widescreen Gecko Code
EU
$16:9 Widescreen 04003E00 C042C3E0 04003E04 EC000072 04003E08 EC0000B2 04003E0C 480624CC 040662D4 4BF9DB2C
Configuration
No configuration changes are known to affect compatibility for this title.
Version Compatibility
The graph below charts the compatibility with Godzilla: Destroy All Monsters Melee since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
r7484 | Windows 7 | Intel Core i5-750 @ 3.4 GHz | NVIDIA GeForce GTX 260 | Perfect gameplay with minor texture glitches | TingPing |
4.0 | Windows | Intel Core 2 Quad Q9450 @ 3.4 GHz | AMD Radeon HD 6950 | Godzilla Destroy All Monsters HD Widescreen Hack | Spartacus |