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Progress Continues
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(Added GPU debugger as project, wrote description for Core/GUI isolation) |
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== Isolate Core Code better from GUI and add a XBMC/Qt Frontend == | == Isolate Core Code better from GUI and add a XBMC/Qt Frontend == | ||
This is pretty much self-explanatory. There is something like a frontend interface but it's really poorly designed. Ideally it should be possible to compile a standalone libdolphin library which the different frontends can be linked against. This would make integration into other frontends much easier. As a demonstration for the new interface, one would write a new Dolphin GUI from scratch. Some end users have shown interest in running Dolphin inside XBMC, while some | This is pretty much self-explanatory. There is something like a frontend interface but it's really poorly designed. Ideally it should be possible to compile a standalone libdolphin library which the different frontends can be linked against. This would make integration into other frontends much easier. As a demonstration for the new interface, one would write a new Dolphin GUI from scratch. Some end users have shown interest in running Dolphin inside XBMC, while some developers would like to replace the existing wxWidgets GUI with one based on Qt. | ||
== Proper GPU | == Proper GPU Synchronization == | ||
Proper GPU FIFO processing has been quite a mess in Dolphin for a long time; many games seemed to work fine while others didn't even boot at all or sporadically crashed somewhere ingame. The situation is a lot better nowadays, but there are still some problems which cannot be solved without proper GPU synchronization at all. | Proper GPU FIFO processing has been quite a mess in Dolphin for a long time; many games seemed to work fine while others didn't even boot at all or sporadically crashed somewhere ingame. The situation is a lot better nowadays, but there are still some problems which cannot be solved without proper GPU synchronization at all. | ||