Guitar Hero: Metallica: Difference between revisions

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|efbcopynotes = For less graphical issues use EFB Copy to Texture instead of RAM. If you use RAM the videos will look awful and kinda garbled.
|efbcopynotes = For less graphical issues use EFB Copy to Texture instead of RAM. If you use RAM the videos will look awful and kinda garbled.
|dspengine = HLE
|dspengine = HLE
|dspenginenotes = DSP LLE should be used for a game like this were sound and music is important but it lags quite a lot even on high-end PCs, mostly on stages where there is huge crowds and a lot of things going on. Even though the sound crackles for just a little bit, HLE is recommended in this case.
|dspenginenotes = DSP LLE should be used for a game like this were sound and music is important but it lags quite a lot even on high-end PCs, mostly on stages where there is huge crowds and a lot of things going on. Even though the sound crackles for just a little bit, HLE is still recommended for this game.
}}
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