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Progress Continues
We've already had 21506 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: February, March, and April 2024 Dolphin Progress Report. |
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{{testing/entry|revision=4.0.2-3028|OS=Windows 8.1|CPU=Intel Core i5-3330 @ 3.3GHz|GPU=AMD Radeon HD 7700|result=No lag or audio/video desync in this revision, 60FPS full speed, I unlocked all the venues and characters. Would recommend using XAudio2.|tester=Wassaaaa}} | {{testing/entry|revision=4.0.2-3028|OS=Windows 8.1|CPU=Intel Core i5-3330 @ 3.3GHz|GPU=AMD Radeon HD 7700|result=No lag or audio/video desync in this revision, 60FPS full speed, I unlocked all the venues and characters. Would recommend using XAudio2.|tester=Wassaaaa}} | ||
{{testing/entry|revision=4.0-7878|OS=Windows 10|CPU=AMD FX-8350 @ 4GHz|GPU=NVIDIA GeForce GTX 980|result=Dolphin crashes after the initial loading finishes.|tester=Freyaday}} | {{testing/entry|revision=4.0-7878|OS=Windows 10|CPU=AMD FX-8350 @ 4GHz|GPU=NVIDIA GeForce GTX 980|result=Dolphin crashes after the initial loading finishes.|tester=Freyaday}} | ||
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core 2 Quad Q9505 @ 2.83GHz|GPU=NVIDIA GeForce GTX 650|result=60 FPS in all parts of game. Stutterings during gameplay (generally 5 times per song), interfering greatly on fast songs. Skip EFB Access from CPU to make 60 FPS possible|tester=jonasbantunes}} | {{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core 2 Quad Q9505 @ 2.83GHz|GPU=NVIDIA GeForce GTX 650|result=60 FPS in all parts of game. Stutterings during gameplay (generally 5 times per song), interfering greatly on fast songs. Skip EFB Access from CPU to make 60 FPS possible. Using DirectX 12, 3x native resolution, 16x anisotropic filtering, 8x MSAA|tester=jonasbantunes}} | ||
{{testing/end}} | {{testing/end}} | ||
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