Guitar Hero 5: Difference between revisions

(It ain't workin'.)
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{{testing/entry|revision=4.0.2-3028|OS=Windows 8.1|CPU=Intel Core i5-3330 @ 3.3GHz|GPU=AMD Radeon HD 7700|result=No lag or audio/video desync in this revision, 60FPS full speed, I unlocked all the venues and characters. Would recommend using XAudio2.|tester=Wassaaaa}}
{{testing/entry|revision=4.0.2-3028|OS=Windows 8.1|CPU=Intel Core i5-3330 @ 3.3GHz|GPU=AMD Radeon HD 7700|result=No lag or audio/video desync in this revision, 60FPS full speed, I unlocked all the venues and characters. Would recommend using XAudio2.|tester=Wassaaaa}}
{{testing/entry|revision=4.0-7878|OS=Windows 10|CPU=AMD FX-8350 @ 4GHz|GPU=NVIDIA GeForce GTX 980|result=Dolphin crashes after the initial loading finishes.|tester=Freyaday}}
{{testing/entry|revision=4.0-7878|OS=Windows 10|CPU=AMD FX-8350 @ 4GHz|GPU=NVIDIA GeForce GTX 980|result=Dolphin crashes after the initial loading finishes.|tester=Freyaday}}
{{testing/entry|revision=4.0-7878|OS=Windows 10|CPU=Intel i7 6700K @ 4.5 GHz|GPU=NVIDIA GeForce GTX 970|result=Extreme FPS stutter, FPS is 7 - 10, speeds up to 60, then goes back to 10 and crashes on title.|tester=Anonymous User}}
{{testing/entry|revision=4.0-7878|OS=Windows 10|CPU=Intel i7-6700K @ 4.5GHz|GPU=NVIDIA GeForce GTX 970|result=Extreme FPS stutter, FPS is 7 - 10, speeds up to 60, then goes back to 10 and crashes on title.|tester=Anonymous User}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core 2 Quad Q9505 @ 2.83GHz|GPU=NVIDIA GeForce GTX 650|result=60 FPS in all parts of game. Stutterings during gameplay (generally 5 times per song), interfering greatly on fast songs. Skip EFB Access from CPU to make 60 FPS possible. Using DirectX 12, 3x native resolution, 16x anisotropic filtering, 8x MSAA|tester=jonasbantunes}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core 2 Quad Q9505 @ 2.83GHz|GPU=NVIDIA GeForce GTX 650|result=60 FPS in all parts of game. Stutterings during gameplay (generally 5 times per song), interfering greatly on fast songs. Skip EFB Access from CPU to make 60 FPS possible. Using DirectX 12, 3x native resolution, 16x anisotropic filtering, 8x MSAA|tester=jonasbantunes}}
{{testing/end}}
{{testing/end}}