Guitar Hero Smash Hits: Difference between revisions

Did some mild testing with the audio backend and EFB copy methods, which are the root causes for the lag and sound distortion. Added my findings to the page to see if it might help anyone else. Can be removed if required, just sharing what worked for me.
m (Text replacement - "Navigation Guitar Hero" to "Navigation/Guitar Hero")
(Did some mild testing with the audio backend and EFB copy methods, which are the root causes for the lag and sound distortion. Added my findings to the page to see if it might help anyone else. Can be removed if required, just sharing what worked for me.)
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== Problems ==
== Problems ==
=== Sound ===
=== Sound ===
Distorted sound and major lag
 
=== Distorted Sound ===
Can be fixed using '''DSP HLE Emulation''' with Dolby PL II Decoder using the '''OpenAL Backend''', with latency set to '''1'''.
 
=== Major Lag ===
Caused by EFB copies storing to RAM (and textures); Set to '''Store EFB Copies to Texture Only''' under Hacks to stablize


== Configuration ==
== Configuration ==
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{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|4.0-8700|****|}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=4.0-8700|OS=Windows 10|CPU=Intel Core i7 3770K @ 4.1GHz|GPU=NVIDIA GeForce GTX 970|result=Runs at a somewhat stable 60FPS; Special fixes include Wii Clock override to 139%, DSP HLE emu with Dolby PL II Decoder and OpenAL Backend with latency of 1 (for audio cracking); Have to set store EFB copy to texture to keep the framerate at 60, and stable. Also used D3D plugin at 4X Native resolution; Main cause of lag is due to EFB copying to RAM and tex, set it to texture only to fix this.|tester=Anonymous}}
{{testing/end}}
{{testing/end}}


Anonymous user