How to use the Official GameCube Controller Adapter for Wii U in Dolphin: Difference between revisions

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<code>sudo udevadm control --reload-rules</code>
<code>sudo udevadm control --reload-rules</code>


Then re-insert the adapter. Dolphin should now detect it in the controller settings (refer to "Dolphin setup" below).
Then re-insert the adapter. Dolphin should now detect it in the controller settings (refer to [[#Dolphin Setup]] below).


If you want to change the rule, links for instructions are available on the [https://github.com/libusb/libusb/wiki/FAQ#Can_I_run_libusb_applications_on_Linux_without_root_privilege libusb FAQ].
If you want to change the rule, links for instructions are available on the [https://github.com/libusb/libusb/wiki/FAQ#Can_I_run_libusb_applications_on_Linux_without_root_privilege libusb FAQ].
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On Windows, the GameCube controller adapter will need a certain driver to let Dolphin detect it and use it.
On Windows, the GameCube controller adapter will need a certain driver to let Dolphin detect it and use it.


'''Notes about driver previously installed by another software'''
{| class=wikitable style="width:50%; float:right; text-align: center"
|-
|<blockquote>'''"What about GameCube USB Adapter Driver?"'''</blockquote>


The only other software that will install the driver and make use of adapter is GameCube USB Adapter Driver, along with vJoy drivers, which can treat the GameCube controllers as generic gamepads for Windows. They can be configured in Dolphin like any other controller. Unlike vJoy, Dolphin's native support will offer more straightforward and added missing supports from vJoy (i.e. force feedback), and offer better latency. vJoy and Dolphin's native support conflict with one another, so to use the native support in Dolphin, vJoy's drivers must be stopped beforehand in GameCube USB Adapter Driver's window. The GameCube USB Adapter Driver version up to v3.0 and later will use Zadig during its setup. Skip to "Dolphin setup" below if you haven't encountered any problems with it.
GameCube USB Adapter Driver, along with vJoy and '''''Zadig''''' drivers, can treat the GameCube controllers as generic gamepads for Windows. They can be configured in Dolphin like any other controller. Unlike vJoy, Dolphin's native support will offer more straightforward and added missing supports from vJoy (i.e. force feedback), and offer better latency. vJoy and Dolphin's native support conflict with one another, so to use the native support in Dolphin, vJoy's driver services must be disabled through GameCube USB Adapter Driver's window. You probably already have ran '''''Zadig''''' setup if the GameCube USB Adapter Driver version is v3.0 or later. Skip to [[#Dolphin Setup]] below if you haven't encountered any problems with it.
|}


=== Driver Installation with Zadig ===
=== Driver Installation with Zadig ===
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3. On the right column, select "WinUSB" then click "Replace Driver". Select "Yes" to modify the system driver.
3. On the right column, select "WinUSB" then click "Replace Driver". Select "Yes" to modify the system driver.


When it said the driver is installed successfully then you can close the Zadig setup. Please continue to "Dolphin setup" below.
When it said the driver is installed successfully then you can close the Zadig setup and continue to [[#Dolphin Setup]] below.


=== Problem with Zadig? ===
=== Problem with Zadig? ===
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