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(Template:Problems bug fix) |
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== Problems == | == Problems == | ||
{{Problems|{{#vardefineecho:problems| | {{Problems|{{#vardefineecho:problems| | ||
=== Kirby's Adventure === | |||
Kirby's Adventure handles Internal Resolution oddly. When using x1 native resolution the display is slightly blurred, this blurring is significantly increased with any even, higher IR. Odd IR seem to reduce or eliminate the blurring. | |||
=== | === Kirby's Dream Land === | ||
Kirby's Dream Land 3 requires a Texture Cache Accuracy setting other than Fast to prevent graphical redraw issues (e.g. cursor selection on pause screen). | |||
}}}} | }}}} | ||
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== Enhancements == | == Enhancements == | ||
=== Anti-aliasing === | === Anti-aliasing === | ||
Any anti-aliasing causes visual artifacts in Kirby's Adventure. 2x or 4x MSAA or SSAA will darken the image in Kirby 64: The Crystal Shards (8x is safe). | *Any anti-aliasing causes visual artifacts in Kirby's Adventure. | ||
*2x or 4x MSAA or SSAA will darken the image in Kirby 64: The Crystal Shards (8x is safe). | |||
== Config == | == Config == | ||
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<!-- Graphics --> | <!-- Graphics --> | ||
|internalres = 1x (native) | |internalres = 1x (native) | ||
|internalresnotes = Avoids distortion in Kirby's Adventure | |internalresnotes = Avoids distortion in Kirby's Adventure | ||
|antialiasing = Off | |antialiasing = Off | ||
|antialiasingnotes = Avoid visual artifacts in Kirby's Adventure and Kirby 64: The Crystal Shards | |antialiasingnotes = Avoid visual artifacts in Kirby's Adventure and Kirby 64: The Crystal Shards |