Kirby's Epic Yarn: Difference between revisions

→‎Testing: Cleaned up amongst the entries and added my own.
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(→‎Testing: Cleaned up amongst the entries and added my own.)
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{{testing/entry|revision=3.0-235|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=nVidia GeForce GTX 560 Ti|result=Fully playable 3xNative Resolution (1080P) dx9 no crashes/sound glitches|tester=Fabolous}}
{{testing/entry|revision=3.0-235|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=nVidia GeForce GTX 560 Ti|result=Fully playable 3xNative Resolution (1080P) dx9 no crashes/sound glitches|tester=Fabolous}}
{{testing/entry|revision=3.0-415|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 3.9GHz|GPU=nVidia GeForce GTX 560 Ti|result=Perfect with OpenGL 3x Native, 1080p, 4x AA, 16x AF, with 16/9 Widescreen|tester=Sanitarium026}}
{{testing/entry|revision=3.0-415|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 3.9GHz|GPU=nVidia GeForce GTX 560 Ti|result=Perfect with OpenGL 3x Native, 1080p, 4x AA, 16x AF, with 16/9 Widescreen|tester=Sanitarium026}}
{{testing/entry|revision=3.0-715|OS=Windows 7 x64|CPU=Intel Core i7-950 @ 4Ghz|GPU=nVidia GeForce GTX 570|result=Runs perfectly as long as you leave the DPS on HLE. Dx9, 1080p, 16x AF, 4x Native|tester=Zharay}}
{{testing/entry|revision=3.0-715|OS=Windows 7 x64|CPU=Intel Core i7-950 @ 4GHz|GPU=nVidia GeForce GTX 570|result=Runs perfectly as long as you leave the DSP on HLE. Dx9, 1080p, 16x AF, 4x Native|tester=Zharay}}
{{testing/entry|revision=3.0-763|OS=Windows 7 x64|CPU=Intel Core i5-2450M|GPU=AMD Radeon HD 7610M|result=Perfect|tester=Chinmorph}}
{{testing/entry|revision=3.0-763|OS=Windows 7 x64|CPU=Intel Core i5-2450M|GPU=AMD Radeon HD 7610M|result=Perfect|tester=Chinmorph}}
{{testing/entry|revision=3.5-1320|OS=Windows 7 x64|CPU=Intel Core i7-3770S @ 3.1GHz|GPU=AMD Radeon HD 7850|result=Perfect|tester=bodhicittaben}}
{{testing/entry|revision=3.5-1320|OS=Windows 7 x64|CPU=Intel Core i7-3770S @ 3.1GHz|GPU=AMD Radeon HD 7850|result=Perfect|tester=bodhicittaben}}
{{testing/entry|revision=4.0-617|OS=Windows 7 x64|CPU=AMD Phenom II 965 @ 3.4GHz|GPU=AMD HD 5870|result=Using DSP LLE with the OpenAL backend and a latency of 2, a Framelimit of 60, D3D backend, 3x Native internal resolution with scaled EFB copies running in fullscreen with a resolution of 1920x1080 and "hide mouse cursor" enabled, unchecked Ignore Format Changes, using the OpenMP Texture decoder, EFB set to virtual, progressive scan on, using two real wiimotes for co-op play with the Toshiba stack. All other settings at their respective defaults. The game runs fine with a stable 60 FPS until a medium amount of things are going on on-screen (e.g. yarn-enemies being unraveled, getting hit and dropping all of your gems and, oddly enough, loading screens) in which case it can drop downwards of 35-40 FPS, creating a heavily disturbing and noticeable slowdown. No other issues.|tester=incassum}}
{{testing/end}}
{{testing/end}}


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