Little King's Story: Difference between revisions

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|developer = Cing & Town Factory
|developer = Cing & Town Factory
|publisher = {{vgrelease|JP/NA|Marvelous Entertainment}}{{vgrelease|EU/AUS|Rising Star Games}}
|publisher = {{vgrelease|JP/NA|Marvelous Entertainment}}{{vgrelease|EU/AUS|Rising Star Games}}
|designer = Yasuhiro Wada (executive producer)<br />Yoshiro Kimura (producer / director)<br />Tomohiro Misei (lead programmer)
|artist = Hideo Minaba (character design)<br />Kazuyuki Kurashima (monster design)
|composer = Yutaka Minobe
|released = {{vgrelease|AUS=April 22, 2009}}{{vgrelease|EU=April 24, 2009 }}{{vgrelease|NA=July 21, 2009}}{{vgrelease|JP=September 3, 2009}}
|released = {{vgrelease|AUS=April 22, 2009}}{{vgrelease|EU=April 24, 2009 }}{{vgrelease|NA=July 21, 2009}}{{vgrelease|JP=September 3, 2009}}
|genre = Role-playing game<br />Real-time strategy
|genre = Role-playing game, Real-time strategy
|modes = Single-player
|modes = Single-player
|ratings = ESRB: T
|ratings = ESRB: T
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}}
}}


'''{{SUBPAGENAME}}''' is a simulation RPG co-developed by Town Factory and Cing for the [[Wii]]. The game was published by Marvelous Entertainment (MMV) in Japan and North America and the-then MMV subsidiary Rising Star Games published the game in Europe and Australia. The game was released on April 22, 2009 in Australia, April 24, 2009 in Europe, July 21, 2009 in North America and September 3, 2009 in Japan.
'''Little King's Story''' is a simulation RPG co-developed by Town Factory and Cing for the [[Wii]]. The game was published by Marvelous Entertainment (MMV) in Japan and North America and the-then MMV subsidiary Rising Star Games published the game in Europe and Australia. The game was released on April 22, 2009 in Australia, April 24, 2009 in Europe, July 21, 2009 in North America and September 3, 2009 in Japan.


The player character is a timid boy who has found a mysterious crown which gives him the power to charm people and make them follow orders. As king of the village his goal is to expand the village and make his subjects happy. The design of the game combines various simulation elements as well as real time and adventure elements. Yasuhiro Wada told CVG that the game would be a "single-player life-sim set in Europe."
The player character is a timid boy who has found a mysterious crown which gives him the power to charm people and make them follow orders. As king of the village his goal is to expand the village and make his subjects happy. The design of the game combines various simulation elements as well as real time and adventure elements. Yasuhiro Wada told CVG that the game would be a "single-player life-sim set in Europe."