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{{Infobox VG | {{Infobox VG | ||
|developer = Hudson Soft | |developer = Hudson Soft | ||
|publisher = {{vgrelease|JP / NA|Hudson}}{{vgrelease|AUS=Mindscape}}{{vgrelease|EU=Konami}} | |publisher = {{vgrelease|JP / NA|Hudson}}<br />{{vgrelease|AUS=Mindscape}}{{vgrelease|EU=Konami}} | ||
|released={{vgrelease|JP = July 22, 2010|AUS=October 8, 2010|EU=October 15, 2010|NA=January 4, 2011}} | |||
|released={{vgrelease|JP = July 22, 2010|AUS=October 8, 2010 | |||
|genre = Puzzle platforming | |genre = Puzzle platforming | ||
|modes = Single-player | |modes = Single-player | ||
|ratings={{vgratings|ACB=M|CERO=A|ESRB=E10+|PEGI = 12+}} | |ratings={{vgratings|ACB=M|CERO=A|ESRB=E10+|PEGI=12+}} | ||
|image = [[File: | |image = [[File:Lost in Shadow.png|300px]] | ||
}} | }} | ||
'''''Lost in Shadow''''', known as '''''A Shadow's Tale''''' in Australia and Europe and as {{SUBPAGENAME}} in Japan, is a puzzle platforming video game developed for Nintendo's [[Wii]] console by Hudson Soft, the first game of 2011. ''Lost in Shadow'' is played largely in the background of the game environment as the player controls a boy's shadow, which must climb the shadows of a tall tower, rife with puzzles and enemies. He is accompanied by a sylph that can alter the direction of the foreground light sources, altering the alignment of shadows upon which he climbs. There are times in the game when the boy is able to materialize into the 3D world and briefly interact with the objects themselves as opposed to simply their shadows. | '''''Lost in Shadow''''', known as '''''A Shadow's Tale''''' in Australia and Europe and as {{SUBPAGENAME}} in Japan, is a puzzle platforming video game developed for Nintendo's [[Wii]] console by Hudson Soft, the first game of 2011. ''Lost in Shadow'' is played largely in the background of the game environment as the player controls a boy's shadow, which must climb the shadows of a tall tower, rife with puzzles and enemies. He is accompanied by a sylph that can alter the direction of the foreground light sources, altering the alignment of shadows upon which he climbs. There are times in the game when the boy is able to materialize into the 3D world and briefly interact with the objects themselves as opposed to simply their shadows. | ||
== Problems == | == Problems == | ||