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But when he left the board by jumping the player crashed remains as it is (a skin in the ground), and the course of the game crashes because the character is crushed, it does not become a 3D model. This is the same with the event for the last 5 laps, the running game freeze after the star's comments (version 3.5-356, not the case with version 3.5). | But when he left the board by jumping the player crashed remains as it is (a skin in the ground), and the course of the game crashes because the character is crushed, it does not become a 3D model. This is the same with the event for the last 5 laps, the running game freeze after the star's comments (version 3.5-356, not the case with version 3.5). | ||
=== Graphics issue with OpenGL / Direct3D11 === | === Graphics issue with OpenGL / Direct3D11 === | ||
Minor sprite alignment issues occur with non-Direct3D9 backends on the backup selection screen, only the Direct3D9 backend renders correctly. | |||
{{image|Mario Party 5 Backup Glitch OpenGL.jpg|OpenGL}} | |||
{{image|Mario Party 5 Backup Glitch Direct3D9.jpg|Direct3D9}} | |||
== Configuration == | == Configuration == |