Mario Party 5: Difference between revisions

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But when he left the board by jumping the player crashed remains as it is (a skin in the ground), and the course of the game crashes because the character is crushed, it does not become a 3D model. This is the same with the event for the last 5 laps, the running game freeze after the star's comments (version 3.5-356, not the case with version 3.5).
But when he left the board by jumping the player crashed remains as it is (a skin in the ground), and the course of the game crashes because the character is crushed, it does not become a 3D model. This is the same with the event for the last 5 laps, the running game freeze after the star's comments (version 3.5-356, not the case with version 3.5).
=== Graphics issue with OpenGL / Direct3D11 ===
=== Graphics issue with OpenGL / Direct3D11 ===
On the selection screen of the backup, only the Direct3D9 plugin is the framework correctly.
Minor sprite alignment issues occur with non-Direct3D9 backends on the backup selection screen, only the Direct3D9 backend renders correctly.
Case with Direct3D9 http://www.imagup.com/data/1174466161.html
{{image|Mario Party 5 Backup Glitch OpenGL.jpg|OpenGL}}
case with OpenGL http://www.imagup.com/data/1174466225.html
{{image|Mario Party 5 Backup Glitch Direct3D9.jpg|Direct3D9}}
note that the framework and still different between D3D11 and OGL.


== Configuration ==
== Configuration ==