Mario Party 8: Difference between revisions

124 bytes removed ,  16 December 2015
We force EFB2RAM now, might now be perfect?
m (Text replacement - " }" to "}")
(We force EFB2RAM now, might now be perfect?)
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== Problems ==
== Problems ==
 
=== {{s}}Paint Minigames{{/s}} ===
=== Paint minigames ===
Painting minigames ("Speedy Graffiti" and "Breakneck Building") have weird glitches depending on the graphics backend and other settings.
Painting minigames ("Speedy Graffiti" and "Breakneck Building") have weird glitches depending on the graphics backend and other settings.
*With '''EFB Copies to Texture Only''' on all backends, paint will work properly, but will not disappear when it should and builds up constantly. Speedy Graffiti can be completed regardless of this, but Breakneck Building cannot.
*With '''EFB Copies to Texture Only''' on all backends, paint will work properly, but will not disappear when it should and builds up constantly. Speedy Graffiti can be completed regardless of this, but Breakneck Building cannot.
*With '''EFB Copies to Texture Only''' disabled in OpenGL, the paint will slide off to the right of the screen. Both minigames can be completed however.
*With '''EFB Copies to Texture Only''' disabled in OpenGL, the paint will slide off to the right of the screen. Both minigames can be completed however.


To play the painting minigames accurately use D3D11 with '''EFB Copies to Texture Only''' disabled. See {{issue|5477}}.
To play the painting minigames accurately use D3D11 with '''EFB Copies to Texture Only''' disabled. See {{issue|5477}}. Fixed by {{Revision|4.0-595}}.


== Configuration ==
== Configuration ==
{{Config
{{Config
|gfxbackend = D3D11
|gfxbackendnotes = Needed by painting minigames
|efb2texonly                = Off
|efb2texonlynotes          = Required by painting minigames
}}
}}