Mega Man Network Transmission: Difference between revisions

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{{Config
{{Config
<!-- General -->
<!-- General -->
|gfxbackend = Direct3D11
|gfxbackendnotes = Direct3D9 and OpenGL have graphical glitches
|dspengine = DSP LLE Recompiler
|dspengine = DSP LLE Recompiler
|dspenginenotes = Using DSP HLE results in the opening cutscene playing very slowly. Game may be more stable using LLE instead of HLE, requires further playtesting.
|dspenginenotes = Using DSP HLE results in the opening cutscene playing very slowly. Game may be more stable using LLE instead of HLE, requires further playtesting.