Mega Man Network Transmission: Difference between revisions

→‎Problems: - Ensure Fog is Enabled
(→‎Problems: - Ensure Fog is Enabled)
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In particular on Direct3D9, attack animations, spawn/death animations, barrier/aura animations and similar light based special effects are almost invisible. On OpenGL, these effects are simply poorly rendered with large squares.
In particular on Direct3D9, attack animations, spawn/death animations, barrier/aura animations and similar light based special effects are almost invisible. On OpenGL, these effects are simply poorly rendered with large squares.
This game should be played in Direct3D11 for the most accurate graphical output. If Direct3D11 is not an option then OpenGL is advised instead.
This game should be played in Direct3D11 for the most accurate graphical output. If Direct3D11 is not an option then OpenGL is advised instead.
=== Backgrounds appear too vibrant ===
If Fog is disabled in the graphics configuration, backgrounds may appear too vibrant.
Make sure Fog is enabled.


=== Slow Opening Cutscene ===
=== Slow Opening Cutscene ===