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Progress Continues
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(→Problems: - Ensure Fog is Enabled) |
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In particular on Direct3D9, attack animations, spawn/death animations, barrier/aura animations and similar light based special effects are almost invisible. On OpenGL, these effects are simply poorly rendered with large squares. | In particular on Direct3D9, attack animations, spawn/death animations, barrier/aura animations and similar light based special effects are almost invisible. On OpenGL, these effects are simply poorly rendered with large squares. | ||
This game should be played in Direct3D11 for the most accurate graphical output. If Direct3D11 is not an option then OpenGL is advised instead. | This game should be played in Direct3D11 for the most accurate graphical output. If Direct3D11 is not an option then OpenGL is advised instead. | ||
=== Backgrounds appear too vibrant === | |||
If Fog is disabled in the graphics configuration, backgrounds may appear too vibrant. | |||
Make sure Fog is enabled. | |||
=== Slow Opening Cutscene === | === Slow Opening Cutscene === |
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