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== Problems == | == Problems == | ||
=== Graphical Inaccuracies === | === Graphical Inaccuracies === | ||
[[File:Mega_Man_Network_Transmission_Emulation.jpg| | [[File:Mega_Man_Network_Transmission_Emulation.jpg|800px|]] | ||
Using Direct3D9 or OpenGL for the graphics backend results in many graphical inaccuracies. | Using Direct3D9 or OpenGL for the graphics backend results in many graphical inaccuracies. | ||
In particular | In particular... | ||
*Direct3D9: Attack animations, spawn/death animations, barrier/aura animations and similar light based special effects are almost invisible. | |||
*OpenGL: These effects are simply poorly rendered with large squares. | |||
This game should be played in Direct3D11 for the most accurate graphical output. If Direct3D11 is not an option then OpenGL is advised instead. | This game should be played in Direct3D11 for the most accurate graphical output. If Direct3D11 is not an option then OpenGL is advised instead. | ||
=== Backgrounds appear too vibrant === | === Backgrounds appear too vibrant === | ||
If Fog is disabled in the graphics configuration, backgrounds may appear too vibrant. | If Fog is disabled in the graphics configuration, backgrounds may appear too vibrant. Make sure Fog is not disabled. | ||
Make sure Fog is | |||
=== Slow Opening Cutscene === | === Slow Opening Cutscene === | ||
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<!--A full list of options is available at Template:Config/doc--> | <!--A full list of options is available at Template:Config/doc--> | ||
{{Config | {{Config | ||
|gfxbackend = Direct3D11 | |gfxbackend = Direct3D11 | ||
|gfxbackendnotes = Direct3D9 and OpenGL have graphical glitches | |gfxbackendnotes = Direct3D9 and OpenGL have graphical glitches | ||
|disablefog = | |disablefog = Off | ||
|disablefognotes = Disabling fog will make backgrounds too vibrant | |disablefognotes = Disabling fog will make backgrounds too vibrant | ||
|dspengine = DSP LLE Recompiler | |dspengine = DSP LLE Recompiler |