Mega Man Network Transmission: Difference between revisions

no edit summary
No edit summary
Line 13: Line 13:


== Problems ==
== Problems ==
=== Graphical Inaccuracies ===
=== Graphical Inaccuracies ===
[[File:Mega_Man_Network_Transmission_Emulation.jpg|700px|]]
[[File:Mega_Man_Network_Transmission_Emulation.jpg|800px|]]


Using Direct3D9 or OpenGL for the graphics backend results in many graphical inaccuracies.
Using Direct3D9 or OpenGL for the graphics backend results in many graphical inaccuracies.
In particular on Direct3D9, attack animations, spawn/death animations, barrier/aura animations and similar light based special effects are almost invisible. On OpenGL, these effects are simply poorly rendered with large squares.
In particular...
*Direct3D9: Attack animations, spawn/death animations, barrier/aura animations and similar light based special effects are almost invisible.
*OpenGL: These effects are simply poorly rendered with large squares.
This game should be played in Direct3D11 for the most accurate graphical output. If Direct3D11 is not an option then OpenGL is advised instead.
This game should be played in Direct3D11 for the most accurate graphical output. If Direct3D11 is not an option then OpenGL is advised instead.


=== Backgrounds appear too vibrant ===
=== Backgrounds appear too vibrant ===
If Fog is disabled in the graphics configuration, backgrounds may appear too vibrant.
If Fog is disabled in the graphics configuration, backgrounds may appear too vibrant. Make sure Fog is not disabled.
Make sure Fog is enabled.


=== Slow Opening Cutscene ===
=== Slow Opening Cutscene ===
Line 31: Line 31:
<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|gfxbackend = Direct3D11
|gfxbackend             = Direct3D11
|gfxbackendnotes = Direct3D9 and OpenGL have graphical glitches
|gfxbackendnotes       = Direct3D9 and OpenGL have graphical glitches
|disablefog = False
|disablefog = Off
|disablefognotes = Disabling fog will make backgrounds too vibrant
|disablefognotes = Disabling fog will make backgrounds too vibrant
|dspengine = DSP LLE Recompiler
|dspengine = DSP LLE Recompiler