Mega Man Network Transmission: Difference between revisions

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== Problems ==
== Problems ==
=== Graphical Inaccuracies ===
=== Graphical Inaccuracies ===
[[File:Mega_Man_Network_Transmission_Emulation.jpg|800px|]]
Using Direct3D9 or OpenGL for the graphics backend results in many graphical inaccuracies.
Using Direct3D9 or OpenGL for the graphics backend results in many graphical inaccuracies.
In particular...
In particular...
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*OpenGL: These effects are simply poorly rendered with large squares.
*OpenGL: These effects are simply poorly rendered with large squares.
This game should be played in Direct3D11 for the most accurate graphical output. If Direct3D11 is not an option then OpenGL is advised instead.
This game should be played in Direct3D11 for the most accurate graphical output. If Direct3D11 is not an option then OpenGL is advised instead.
{{image|Mega_Man_Network_Transmission_Emulation.jpg|Various issues|br}}


=== Backgrounds appear too vibrant ===
=== Backgrounds appear too vibrant ===