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Progress Continues
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== Problems == | == Problems == | ||
=== Graphical Inaccuracies === | === Graphical Inaccuracies === | ||
Using Direct3D9 or OpenGL for the graphics backend results in many graphical inaccuracies. | Using Direct3D9 or OpenGL for the graphics backend results in many graphical inaccuracies. | ||
In particular... | In particular... | ||
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*OpenGL: These effects are simply poorly rendered with large squares. | *OpenGL: These effects are simply poorly rendered with large squares. | ||
This game should be played in Direct3D11 for the most accurate graphical output. If Direct3D11 is not an option then OpenGL is advised instead. | This game should be played in Direct3D11 for the most accurate graphical output. If Direct3D11 is not an option then OpenGL is advised instead. | ||
{{image|Mega_Man_Network_Transmission_Emulation.jpg|Various issues|br}} | |||
=== Backgrounds appear too vibrant === | === Backgrounds appear too vibrant === |