Mega Man Network Transmission: Difference between revisions
Mega Man Network Transmission (view source)
Revision as of 08:27, 12 November 2014
, 12 November 2014no edit summary
FreeEmulator (talk | contribs) |
No edit summary |
||
Line 15: | Line 15: | ||
== Problems == | == Problems == | ||
=== Graphical Inaccuracies === | === Graphical Inaccuracies === | ||
Using OpenGL for the graphics backend results in many graphical inaccuracies. Effects are simply poorly rendered with large squares. This game should be played in | Using OpenGL for the graphics backend results in many graphical inaccuracies. Effects are simply poorly rendered with large squares. This game should be played in Direct3D for the most accurate graphical output. | ||
{{image|Mega_Man_Network_Transmission_Emulation.jpg|Various issues|br}} | {{image|Mega_Man_Network_Transmission_Emulation.jpg|Various issues|br}} | ||
Line 24: | Line 24: | ||
<!--A full list of options is available at Template:Config/doc--> | <!--A full list of options is available at Template:Config/doc--> | ||
{{Config | {{Config | ||
|gfxbackend = | |gfxbackend = Direct3D | ||
|gfxbackendnotes = OpenGL has graphical glitches | |gfxbackendnotes = OpenGL has graphical glitches | ||
}} | }} |