Mega Man Network Transmission: Difference between revisions

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== Problems ==
== Problems ==
=== Graphical Inaccuracies ===
=== Graphical Inaccuracies ===
Using OpenGL for the graphics backend results in many graphical inaccuracies. Effects are simply poorly rendered with large squares. This game should be played in Direct3D11 for the most accurate graphical output.
Using OpenGL for the graphics backend results in many graphical inaccuracies. Effects are simply poorly rendered with large squares. This game should be played in Direct3D for the most accurate graphical output.
{{image|Mega_Man_Network_Transmission_Emulation.jpg|Various issues|br}}
{{image|Mega_Man_Network_Transmission_Emulation.jpg|Various issues|br}}


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<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|gfxbackend            = Direct3D11
|gfxbackend            = Direct3D
|gfxbackendnotes        = OpenGL has graphical glitches
|gfxbackendnotes        = OpenGL has graphical glitches
}}
}}
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