Metroid: Other M: Difference between revisions

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Small bug with certain effects.|tester=Robson}}
Small bug with certain effects.|tester=Robson}}
{{testing/entry|revision=4.0-46|OS=Windows 7|CPU=AMD FX 8350 @ 4GHz|GPU=AMD Radeon HD 7750|result=All perfect, but in animation scenes or opening doors, the game drops 20/30FPS, then return to normal, it's a bit annoying.|tester=Angel X}}
{{testing/entry|revision=4.0-46|OS=Windows 7|CPU=AMD FX 8350 @ 4GHz|GPU=AMD Radeon HD 7750|result=All perfect, but in animation scenes or opening doors, the game drops 20/30FPS, then return to normal, it's a bit annoying.|tester=Angel X}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel i5-6200U @ 2.40 GHz|GPU=Nvidia 940 M |result=On all default settings the game is totally playable; increasing resolution output or adding anti-aliasing drops frames; framerate will occasionally dip without any explicit reason; it happens sometimes, but not all the time, when going through doors, charging a full beam, or dropping a bomb. Game remains playable despite these minor quips. Also, during pre-rendered cutscenes, certain shots are not pre-rendered, rather are real-time, and these shots are totally bloomed out of existence, washed out into just a few colours, and no change in graphics settings affected this one way or another. |tester=Skyfellow}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel i5-6200U @ 2.4GHz|GPU=NVIDIA GeForce 940M|result=On all default settings the game is totally playable; increasing resolution output or adding anti-aliasing drops frames; framerate will occasionally dip without any explicit reason; it happens sometimes, but not all the time, when going through doors, charging a full beam, or dropping a bomb. Game remains playable despite these minor quips. Also, during pre-rendered cutscenes, certain shots are not pre-rendered, rather are real-time, and these shots are totally bloomed out of existence, washed out into just a few colours, and no change in graphics settings affected this one way or another.|tester=Skyfellow}}
{{testing/end}}
{{testing/end}}