Metroid: Other M: Difference between revisions

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{{testing/entry|revision=3.0|OS=Windows 7 x64|CPU=AMD Phenom II X6 1100T|GPU=AMD Radeon HD 6850|result=Almost perfect, Frames at 55-60 with DX11, some slows but very playable, still playing the game.|tester=Aldaris}}
{{testing/entry|revision=3.0|OS=Windows 7 x64|CPU=AMD Phenom II X6 1100T|GPU=AMD Radeon HD 6850|result=Almost perfect, Frames at 55-60 with DX11, some slows but very playable, still playing the game.|tester=Aldaris}}
{{testing/entry|revision=3.0-191|OS=Windows 7 x64|CPU=Intel Core 2 Duo 960|GPU=AMD Radeon HD 5870|result=Crash at end of the second cutscene (i.e. post training).|tester=Kolano}}
{{testing/entry|revision=3.0-191|OS=Windows 7 x64|CPU=Intel Core 2 Duo 960|GPU=AMD Radeon HD 5870|result=Crash at end of the second cutscene (i.e. post training).|tester=Kolano}}
{{testing/entry|revision=3.0-201|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=nVidia GeForce GTX 560 Ti|result=DX9, 4x Native, no AA. 60 FPS at almost all times, very light framerate stuttering at times. Cutscenes become slightly out of sync with audio depending on length. Strange shadow problems in certain lighting, shadows extend outward from Samus for brief moments, no combination of settings fixes shadow issue. Very playable, no crash at Sector 2 elevator, subtitles were  needed to fix "Okay looking good" problem.|tester=Helvetica}}
{{testing/entry|revision=3.0-201|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=nVidia GeForce GTX 560 Ti|result=DX9, 4x Native, no AA. 60FPS at almost all times, very light framerate stuttering at times. Cutscenes become slightly out of sync with audio depending on length. Strange shadow problems in certain lighting, shadows extend outward from Samus for brief moments, no combination of settings fixes shadow issue. Very playable, no crash at Sector 2 elevator, subtitles were  needed to fix "Okay looking good" problem.|tester=Helvetica}}
{{testing/entry|revision=3.0-586|OS=Windows 7 x64|CPU=AMD Athlon II X3 450 @ 3.4GHz|GPU=AMD Radeon HD 6670|result=Can't pass through Training Room (still can move, but nothing happens).|tester=Faefdsedf}}
{{testing/entry|revision=3.0-586|OS=Windows 7 x64|CPU=AMD Athlon II X3 450 @ 3.4GHz|GPU=AMD Radeon HD 6670|result=Can't pass through Training Room (still can move, but nothing happens).|tester=Faefdsedf}}
{{testing/entry|revision=3.0-801|OS=Windows 7 x64|CPU=Intel Core i5 3570K @ 4.2GHz|GPU=nVidia GeForce GTX 550 Ti|result=Use LLE Backend, this will let you play the game, the only downside is the power needed for run it.|tester=cloudalmasai}}
{{testing/entry|revision=3.0-801|OS=Windows 7 x64|CPU=Intel Core i5 3570K @ 4.2GHz|GPU=nVidia GeForce GTX 550 Ti|result=Use LLE Backend, this will let you play the game, the only downside is the power needed for run it.|tester=cloudalmasai}}
{{testing/entry|revision=3.5-1351|OS=Windows 7 x64|CPU=Intel Core i3-2100|GPU=AMD Radeon HD 5850|result=Stable between 31-60 FPS using DirectX 9. No audio or visual defects.|tester=Serris}}
{{testing/entry|revision=3.5-1351|OS=Windows 7 x64|CPU=Intel Core i3-2100|GPU=AMD Radeon HD 5850|result=Stable between 31-60FPS using DirectX 9. No audio or visual defects.|tester=Serris}}
{{testing/entry|revision=4.0|OS=Windows 8.1 x64|CPU=Intel Core i3-4130 @ 3.4GHz|GPU=Intel Graphics 4400|result=A little slow for most of the game, to Charge Beam, cause a lot of lag.  
{{testing/entry|revision=4.0|OS=Windows 8.1 x64|CPU=Intel Core i3-4130 @ 3.4GHz|GPU=Intel Graphics 4400|result=A little slow for most of the game, to Charge Beam, cause a lot of lag.  
When turning the camera at an angle that appears big part of the stages, there is a drop in FPS with DirectX 9, the game lag when using something for the first time after starting the game, little red dots appear in green lights of Power Suit.
When turning the camera at an angle that appears big part of the stages, there is a drop in FPS with DirectX 9, the game lag when using something for the first time after starting the game, little red dots appear in green lights of Power Suit.
With OpenGL, the game does not lag as much as DX9, and red points doesn't appear.  
With OpenGL, the game does not lag as much as DX9, and red points doesn't appear.  
Small bug with certain effects.|tester=Robson}}
Small bug with certain effects.|tester=Robson}}
{{testing/entry|revision=4.0-46|OS=Windows 7 x64|CPU=AMD FX 8350 @ 4GHz|GPU=AMD Radeon HD 7750|result=All perfect, but in animation scenes or opening doors, the game drops 20/30 FPS, then return to normal, it's a bit annoying.|tester=Angel X}}
{{testing/entry|revision=4.0-46|OS=Windows 7 x64|CPU=AMD FX 8350 @ 4GHz|GPU=AMD Radeon HD 7750|result=All perfect, but in animation scenes or opening doors, the game drops 20/30FPS, then return to normal, it's a bit annoying.|tester=Angel X}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
{{YouTube|eaPBjnPzJaI|(60 FPS) Dolphin Emulator 4.0-4798 - Metroid: Other M (1080p HD) - Nintendo Wii|}}
{{YouTube|eaPBjnPzJaI|(60FPS) Dolphin Emulator 4.0-4798 - Metroid: Other M (1080p HD) - Nintendo Wii|}}
{{YouTube|oIRWgh-NkwQ|Metroid: Other M GAMEPLAY on Dolphin Emulator (720p)|}}
{{YouTube|oIRWgh-NkwQ|Metroid: Other M GAMEPLAY on Dolphin Emulator (720p)|}}
{{YouTube|nOLlNuO06IM|Dolphin Emulator 4.0 - Metroid: Other M (1080p HD) - Nintendo Wii|}}
{{YouTube|nOLlNuO06IM|Dolphin Emulator 4.0 - Metroid: Other M (1080p HD) - Nintendo Wii|}}