Metroid Prime (GC): Difference between revisions

Added a test entry.
(Added a test entry.)
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{{testing/entry|revision=4.0-7816|OS=Windows 7|CPU=Intel Core i5-2500k @ 3.3GHz|GPU=ATI Radeon HD 6870|result=Completed a 100% playthrough. D3D, auto rescaling, fullscreened to 1920x1080, all other graphics options set to default or auto. In certain areas there was extreme slowdown, namely the completed map screen for most sections, and the Chozo Temple, which made fighting Meta Ridley a tad difficult. There is also slowdown during special visor effects, such as when jumping into or exiting water, shooting a beam at a wall directly in front of you, or stuff splashing on it when killing Scarabs, but those were only a minor nuisance. The microstuttering shader cache issue still seems to exist here and there but the pauses were always extremely short and not too noticeable.|tester=BallsOfSteel}}
{{testing/entry|revision=4.0-7816|OS=Windows 7|CPU=Intel Core i5-2500k @ 3.3GHz|GPU=ATI Radeon HD 6870|result=Completed a 100% playthrough. D3D, auto rescaling, fullscreened to 1920x1080, all other graphics options set to default or auto. In certain areas there was extreme slowdown, namely the completed map screen for most sections, and the Chozo Temple, which made fighting Meta Ridley a tad difficult. There is also slowdown during special visor effects, such as when jumping into or exiting water, shooting a beam at a wall directly in front of you, or stuff splashing on it when killing Scarabs, but those were only a minor nuisance. The microstuttering shader cache issue still seems to exist here and there but the pauses were always extremely short and not too noticeable.|tester=BallsOfSteel}}
{{testing/entry|revision=4.0-7873|OS=Windows 10|CPU=Intel Core i7-3930K @ 4.2GHz|GPU=NVIDIA GeForce GTX 780|result=Game has terrible slowdown issues on OpenGL, but runs nearly perfectly on Direct3D, save a tiny bit of slowdown (about 57FPS) on the whole map view, and sometimes when landing in water. Stutter issue due to shader generation still exists, but it's not too bad. Used DSP HLE with the only issue being that some rooms in phendrana drifts have a slightly messed up echo effect, but last I checked this is a known issue. No sound issues otherwise; even the background music worked fine. Played through the entire game to 100% completion without a single issue otherwise. 1920x1080 fullscreen, auto rescaling, anti-aliasing, no texture filtering (I never use it as it often breaks things), and all the optimized defaults, including EFB to texture, which now works fine for the thermal and x-ray visors.|tester=Techjar}}
{{testing/entry|revision=4.0-7873|OS=Windows 10|CPU=Intel Core i7-3930K @ 4.2GHz|GPU=NVIDIA GeForce GTX 780|result=Game has terrible slowdown issues on OpenGL, but runs nearly perfectly on Direct3D, save a tiny bit of slowdown (about 57FPS) on the whole map view, and sometimes when landing in water. Stutter issue due to shader generation still exists, but it's not too bad. Used DSP HLE with the only issue being that some rooms in phendrana drifts have a slightly messed up echo effect, but last I checked this is a known issue. No sound issues otherwise; even the background music worked fine. Played through the entire game to 100% completion without a single issue otherwise. 1920x1080 fullscreen, auto rescaling, anti-aliasing, no texture filtering (I never use it as it often breaks things), and all the optimized defaults, including EFB to texture, which now works fine for the thermal and x-ray visors.|tester=Techjar}}
{{testing/entry|revision=4.0-9222|OS=Windows 10 Home|CPU=Intel Core i7-4710hq @ 3.3GHz|GPU=NVIDIA GeForce GTX 860m (Maxwell)|result=Played through many times with DirectX11, 3x native resolution, 16x anisotropic filtering, 2x MSAA, and various compatibility settings. No issues whatsoever, aside from visor effects causing temporary slowdowns. Emulation is perfect, and the only limiter to graphics quality is my laptop hardware. If you want to play with 16:9 aspect ratio and widescreen hack, consider downloading a modified HUD for the best experience (I recommend looking into this; the game is simply stunning with the widescreen HUD!). |tester=Anonymous}}
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