Metroid Prime (GC): Difference between revisions

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{{testing/entry|revision=4.0-7873|OS=Windows 10|CPU=Intel Core i7-3930K @ 4.2GHz|GPU=NVIDIA GeForce GTX 780|result=Game has terrible slowdown issues on OpenGL, but runs nearly perfectly on Direct3D, save a tiny bit of slowdown (about 57FPS) on the whole map view, and sometimes when landing in water. Stutter issue due to shader generation still exists, but it's not too bad. Used DSP HLE with the only issue being that some rooms in phendrana drifts have a slightly messed up echo effect, but last I checked this is a known issue. No sound issues otherwise; even the background music worked fine. Played through the entire game to 100% completion without a single issue otherwise. 1920x1080 fullscreen, auto rescaling, anti-aliasing, no texture filtering (I never use it as it often breaks things), and all the optimized defaults, including EFB to texture, which now works fine for the thermal and x-ray visors.|tester=Techjar}}
{{testing/entry|revision=4.0-7873|OS=Windows 10|CPU=Intel Core i7-3930K @ 4.2GHz|GPU=NVIDIA GeForce GTX 780|result=Game has terrible slowdown issues on OpenGL, but runs nearly perfectly on Direct3D, save a tiny bit of slowdown (about 57FPS) on the whole map view, and sometimes when landing in water. Stutter issue due to shader generation still exists, but it's not too bad. Used DSP HLE with the only issue being that some rooms in phendrana drifts have a slightly messed up echo effect, but last I checked this is a known issue. No sound issues otherwise; even the background music worked fine. Played through the entire game to 100% completion without a single issue otherwise. 1920x1080 fullscreen, auto rescaling, anti-aliasing, no texture filtering (I never use it as it often breaks things), and all the optimized defaults, including EFB to texture, which now works fine for the thermal and x-ray visors.|tester=Techjar}}
{{testing/entry|revision=4.0-9222|OS=Windows 10|CPU=Intel Core i7-4710HQ @ 3.3GHz|GPU=NVIDIA GeForce GTX 860M|result=Played through many times with DirectX11, 3x native resolution, 16x anisotropic filtering, 2x MSAA, and various compatibility settings. No issues whatsoever, aside from visor effects causing temporary slowdowns. Emulation is perfect, and the only limiter to graphics quality is my laptop hardware. If you want to play with 16:9 aspect ratio and widescreen hack, consider downloading a modified HUD for the best experience (I recommend looking into this; the game is simply stunning with the widescreen HUD!).|tester=Anonymous}}
{{testing/entry|revision=4.0-9222|OS=Windows 10|CPU=Intel Core i7-4710HQ @ 3.3GHz|GPU=NVIDIA GeForce GTX 860M|result=Played through many times with DirectX11, 3x native resolution, 16x anisotropic filtering, 2x MSAA, and various compatibility settings. No issues whatsoever, aside from visor effects causing temporary slowdowns. Emulation is perfect, and the only limiter to graphics quality is my laptop hardware. If you want to play with 16:9 aspect ratio and widescreen hack, consider downloading a modified HUD for the best experience (I recommend looking into this; the game is simply stunning with the widescreen HUD!).|tester=Anonymous}}
{{testing/entry|revision=4.0-9442|OS=Windows 10|CPU=Intel Core i7-4770K @ 3.8GHz|GPU=NVIDIA GeForce GTX 970|result=Been playing to Phendrana and the only problem is the shader stuttering (read above). The only zone the shader stuttering was noticable was in Phendrana. Might be a stutter of 2 frames at most. Other than that it emulates flawlessly.
'''Settings used''':
'''General''': DX11, V-Sync
'''Enhancements''': 6x Native (4k), 4x SSAA, 16x Anisotropic, Scaled EFB Copy, Force Texture Filtering, Per-Pixel Lightning, Widescreen Hack
'''Hacks''': Ignore Format Changes, Store EFB Copies to Texture Only, Disable External Buffer (XFB), Fast Depth Calculation, Disable Bounding Box
'''Advanced''': Crop.
Currently running with Widescreen Hack and Widescreen HUD (don't forget to input the AR code '''043452A8 C342CB78''' to fix the culling on the sides (AR code only works on REV0 / 1.00).|tester=Hetsig}}
{{testing/end}}
{{testing/end}}


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