Metroid Prime (GC): Difference between revisions

5.0 fixed issues clean-up
(Added 16:9 Fix)
(5.0 fixed issues clean-up)
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== Problems ==
== Problems ==
=== {{s}}Dolphin Savestates{{/s}} ===
Dolphin savestates may randomly fail, especially if a lot of activity is happening on screen when making the save. Use in game save stations to avoid any issues. Seems to have been fixed in the recent builds ({{revision|4.0-5615}} and onward).
=== {{s}}Incorrect Textures{{/s}} ===
When using '''Store EFB to Texture Only''', some environment textures may be EFB Copies instead of proper textures. Fixed by {{revision|4.0-7630}}.
=== {{s}}Visors{{/s}} ===
The Thermal Visor and Xray Visor will only work if '''Store EFB Copies to Texture Only''' is disabled. However, '''Store EFB Copies to Texture Only''' is disabled as default within the game INI, normally preventing the user from using anything but that setting for this game. Such can be overridden by opening/editing configuration options post the start of the game or modifying the game .ini, which can cause the issue to reoccur. Fixed by {{revision|4.0-5561}}.
=== {{s}}Refraction Slowdown{{/s}} ===
Refraction effects, such as raindrops on Samus' visor, cause slowdown in OpenGL. Even the strongest computers are affected by this issue, and there is no solution with the OpenGL backend at this time. D3D is affected by this issue also, but only if anti-aliasing is enabled. Fixed by {{revision|4.0-5124}}.


== Enhancements ==
== Enhancements ==