Metroid Prime (GC): Difference between revisions

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{{testing/start}}
{{testing/start}}
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{{testing/entry|revision=3.5-134|OS=Windows 8 x64|CPU=3rd Gen i7-3520M @ 2.90 GHz|GPU=Intel(R) HD Graphics 4000|result=Occasional sound glitches, common for background music to drop out. After uncovering a large portion of the map, viewing it drops FPS dramatically (around 10 FPS in some cases (this is ONLY for viewing the map)). Otherwise, runs consistently at 50 FPS and 50 VPS. Very playable. I don't use the LLE recompiler because it still appears to have the same sound issues, and will also decrease FPS, I would suggest you just deal with the sound issues, and use the HLE engine.|tester=QwertyMaster}}
{{testing/entry|revision=6569|OS=Windows 7 x64|CPU=AMD Phenom II X4 @ 3.7GHz|GPU=ATI Radeon HD 5770|result=Great, but heavy FPS drops in some places|tester=}}
{{testing/entry|revision=6569|OS=Windows 7 x64|CPU=AMD Phenom II X4 @ 3.7GHz|GPU=ATI Radeon HD 5770|result=Great, but heavy FPS drops in some places|tester=}}
{{testing/entry|revision=6569|OS=Windows 7 x64|CPU=AMD Phenom II X2 550 3.1GHz|GPU=ATI Radeon HD 4850|result=Playable: 30-60 FPS with DX9 plug-in, OpenCL Enabled and Recommended Configuration|tester=}}
{{testing/entry|revision=6569|OS=Windows 7 x64|CPU=AMD Phenom II X2 550 3.1GHz|GPU=ATI Radeon HD 4850|result=Playable: 30-60 FPS with DX9 plug-in, OpenCL Enabled and Recommended Configuration|tester=}}
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{{testing/entry|revision=3.0-787|OS=Windows 7 x64|CPU=Intel i5-2450M @ 2.5GHz|GPU=nVidia GeForce GT 635M|result=Running at 2x internal resolution, 720p screen res. Minor audio issues: sometimes audio clips make a crackling sound, sometimes they play at odd volumes and occasionally they don't play at all. Stable 50 fps, drops during cutscenes and action heavy sequences, but never drops below 30. It will sometimes freeze for a few seconds, but this has only happened twice so far and it corrects itself. Overall its a very stable game.|tester=}}
{{testing/entry|revision=3.0-787|OS=Windows 7 x64|CPU=Intel i5-2450M @ 2.5GHz|GPU=nVidia GeForce GT 635M|result=Running at 2x internal resolution, 720p screen res. Minor audio issues: sometimes audio clips make a crackling sound, sometimes they play at odd volumes and occasionally they don't play at all. Stable 50 fps, drops during cutscenes and action heavy sequences, but never drops below 30. It will sometimes freeze for a few seconds, but this has only happened twice so far and it corrects itself. Overall its a very stable game.|tester=}}
{{testing/entry|revision=3.5-126|OS=Windows 7 x64|CPU=Intel Core i7-2670QM @ 2.2GHz|GPU=nVidia GeForce GTX 560M|result=Running with D3D9, 1x native, 9xSSAA, EFB to Ram, Fog/Per-Pixel Depth and DSP HLE usually results in a solid 60 FPS, although significantly lower during bosses/fights with Aerotroopers, still playable though having it beat it all the way through. Audio glitches are annoying but no big deal, all I ever encountered in that regard was music disappearing randomly or when loading Save States|tester=Phazon Lord}}
{{testing/entry|revision=3.5-126|OS=Windows 7 x64|CPU=Intel Core i7-2670QM @ 2.2GHz|GPU=nVidia GeForce GTX 560M|result=Running with D3D9, 1x native, 9xSSAA, EFB to Ram, Fog/Per-Pixel Depth and DSP HLE usually results in a solid 60 FPS, although significantly lower during bosses/fights with Aerotroopers, still playable though having it beat it all the way through. Audio glitches are annoying but no big deal, all I ever encountered in that regard was music disappearing randomly or when loading Save States|tester=Phazon Lord}}
{{testing/entry|revision=3.5-134|OS=Windows 8 x64|CPU=Intel Core i7-3520M @ 2.9GHz|GPU=Intel HD Graphics 4000|result=Occasional sound glitches, common for background music to drop out. After uncovering a large portion of the map, viewing it drops FPS dramatically (around 10 FPS in some cases (this is ONLY for viewing the map)). Otherwise, runs consistently at 50 FPS and 50 VPS. Very playable. I don't use the LLE recompiler because it still appears to have the same sound issues, and will also decrease FPS, I would suggest you just deal with the sound issues, and use the HLE engine.|tester=QwertyMaster}}
{{testing/end}}
{{testing/end}}