Metroid Prime (GC): Difference between revisions

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{{testing/entry|revision=3.0-201|OS=Windows 7 x64|CPU=Intel Core i7-2620M @ 2.7GHz|GPU=Intel HD 3000|result=Using recommended settings and dx9 back-end. Its playable, with a consistent 30 FPS, however it will glitch only in certain rooms, and sometimes in morph ball form it will drop to 11 FPS. Some audio issues but for the most part very good and consistent. Also playing in 720p and frame set to auto instead of native.|tester=cohn}}
{{testing/entry|revision=3.0-201|OS=Windows 7 x64|CPU=Intel Core i7-2620M @ 2.7GHz|GPU=Intel HD 3000|result=Using recommended settings and dx9 back-end. Its playable, with a consistent 30 FPS, however it will glitch only in certain rooms, and sometimes in morph ball form it will drop to 11 FPS. Some audio issues but for the most part very good and consistent. Also playing in 720p and frame set to auto instead of native.|tester=cohn}}
{{testing/entry|revision=3.0-415|OS=Windows 7 x64|CPU=Intel Core 2 Duo E8400 @ 3GHz|GPU=nVidia GeForce GTX 260|result=With recommended settings, XAudio2 and 2x native resolution I get almost perfect emulation speed, but will drop at larger boss fights to around 60% and snowy areas to around 80%. Sound and music are sometimes missing or playing strangely, like if you are far away or closer to the source. The alcove room sky bug mentioned in the wiki didn't trigger. Got a single crash after the second boss.|tester= }}  
{{testing/entry|revision=3.0-415|OS=Windows 7 x64|CPU=Intel Core 2 Duo E8400 @ 3GHz|GPU=nVidia GeForce GTX 260|result=With recommended settings, XAudio2 and 2x native resolution I get almost perfect emulation speed, but will drop at larger boss fights to around 60% and snowy areas to around 80%. Sound and music are sometimes missing or playing strangely, like if you are far away or closer to the source. The alcove room sky bug mentioned in the wiki didn't trigger. Got a single crash after the second boss.|tester= }}  
{{testing/entry|revision=3.0-586|OS=Windows 7 x64|CPU=AMD Athlon II X4 640 @ 3GHz|GPU=ATI Radeon HD 4200|result=With recommended settings works almost flawlessly. Lava, water, and snow sometimes lowers the fps, but the fps will go right back up if you turn the visor to scan mode. IMPORTANT: I don't know about other revisions, but save states are broken; loading a state results in a black screen.|tester=}}
{{testing/entry|revision=3.0-586|OS=Windows 7 x64|CPU=AMD Athlon II X4 640 @ 3GHz|GPU=ATI Radeon HD 4200|result=With recommended settings works almost flawlessly. Lava, water, and snow sometimes lowers theFPS, but theFPS will go right back up if you turn the visor to scan mode. IMPORTANT: I don't know about other revisions, but save states are broken; loading a state results in a black screen.|tester=}}
{{testing/entry|revision=3.0-631|OS=Windows 7 x64|CPU=Intel Core i7-920 @ 3.7GHz|GPU=AMD Radeon HD 6950|result=Absolutely fluid FPS even with 2.5x native on HLE audio, however, massive audio glitches occur (cracking, noise and 90% of sounds are wrong), LLE audio fixes this but yields a comparatively pathetic performance, even on 1x native with settings trimmed on extreme performance very annoying lags occur in fights with more than 2 opponents. LLE on a discrete thread seems to improve this a bit, but not satisfyingly. High FPS drops in large outside areas when water drops come onto the visor. UPDATE: I have recently found the solution: Enabling "Accurate VBeam emulation" causes a slight lag and FPS-drop in the menu and just after entering new areas, but increases overall performance substantially and makes it well playable.|tester=}}   
{{testing/entry|revision=3.0-631|OS=Windows 7 x64|CPU=Intel Core i7-920 @ 3.7GHz|GPU=AMD Radeon HD 6950|result=Absolutely fluid FPS even with 2.5x native on HLE audio, however, massive audio glitches occur (cracking, noise and 90% of sounds are wrong), LLE audio fixes this but yields a comparatively pathetic performance, even on 1x native with settings trimmed on extreme performance very annoying lags occur in fights with more than 2 opponents. LLE on a discrete thread seems to improve this a bit, but not satisfyingly. High FPS drops in large outside areas when water drops come onto the visor. UPDATE: I have recently found the solution: Enabling "Accurate VBeam emulation" causes a slight lag and FPS-drop in the menu and just after entering new areas, but increases overall performance substantially and makes it well playable.|tester=}}   
{{testing/entry|revision=3.0-688|OS=Windows 7 x64|CPU=AMD Phenom II X2 550 Black Edition > X4 B50 @ 3.2GHz|GPU=ATI Radeon HD 4890|result=Been playing for a few hours. Default settings yield 60 FPS. Sometimes Audio is choppy. Random glitched noises appear when "boss" fights start. Once in a while certain textures appear black. Works great otherwise.|tester=Oerg866}}   
{{testing/entry|revision=3.0-688|OS=Windows 7 x64|CPU=AMD Phenom II X2 550 Black Edition > X4 B50 @ 3.2GHz|GPU=ATI Radeon HD 4890|result=Been playing for a few hours. Default settings yield 60 FPS. Sometimes Audio is choppy. Random glitched noises appear when "boss" fights start. Once in a while certain textures appear black. Works great otherwise.|tester=Oerg866}}   
{{testing/entry|revision=3.0-787|OS=Windows 7 x64|CPU=Intel Core i5-2450M @ 2.5GHz|GPU=nVidia GeForce GT 635M|result=Running at 2x internal resolution, 720p screen res. Minor audio issues: sometimes audio clips make a crackling sound, sometimes they play at odd volumes and occasionally they don't play at all. Stable 50 fps, drops during cutscenes and action heavy sequences, but never drops below 30. It will sometimes freeze for a few seconds, but this has only happened twice so far and it corrects itself. Overall its a very stable game.|tester=}}
{{testing/entry|revision=3.0-787|OS=Windows 7 x64|CPU=Intel Core i5-2450M @ 2.5GHz|GPU=nVidia GeForce GT 635M|result=Running at 2x internal resolution, 720p screen res. Minor audio issues: sometimes audio clips make a crackling sound, sometimes they play at odd volumes and occasionally they don't play at all. Stable 50FPS, drops during cutscenes and action heavy sequences, but never drops below 30. It will sometimes freeze for a few seconds, but this has only happened twice so far and it corrects itself. Overall its a very stable game.|tester=}}
{{testing/entry|revision=3.5-126|OS=Windows 7 x64|CPU=Intel Core i7-2670QM @ 2.2GHz|GPU=nVidia GeForce GTX 560M|result=Running with D3D9, 1x native, 9xSSAA, EFB to Ram, Fog/Per-Pixel Depth and DSP HLE usually results in a solid 60 FPS, although significantly lower during bosses/fights with Aerotroopers, still playable though having it beat it all the way through. Audio glitches are annoying but no big deal, all I ever encountered in that regard was music disappearing randomly or when loading Save States|tester=Phazon Lord}}
{{testing/entry|revision=3.5-126|OS=Windows 7 x64|CPU=Intel Core i7-2670QM @ 2.2GHz|GPU=nVidia GeForce GTX 560M|result=Running with D3D9, 1x native, 9xSSAA, EFB to Ram, Fog/Per-Pixel Depth and DSP HLE usually results in a solid 60 FPS, although significantly lower during bosses/fights with Aerotroopers, still playable though having it beat it all the way through. Audio glitches are annoying but no big deal, all I ever encountered in that regard was music disappearing randomly or when loading Save States|tester=Phazon Lord}}
{{testing/entry|revision=3.5-134|OS=Windows 8 x64|CPU=Intel Core i7-3520M @ 2.9GHz|GPU=Intel HD Graphics 4000|result=Occasional sound glitches, common for background music to drop out. After uncovering a large portion of the map, viewing it drops FPS dramatically (around 10 FPS in some cases (this is ONLY for viewing the map)). Otherwise, runs consistently at 50 FPS and 50 VPS. Very playable. I don't use the LLE recompiler because it still appears to have the same sound issues, and will also decrease FPS, I would suggest you just deal with the sound issues, and use the HLE engine.|tester=QwertyMaster}}
{{testing/entry|revision=3.5-134|OS=Windows 8 x64|CPU=Intel Core i7-3520M @ 2.9GHz|GPU=Intel HD Graphics 4000|result=Occasional sound glitches, common for background music to drop out. After uncovering a large portion of the map, viewing it drops FPS dramatically (around 10 FPS in some cases (this is ONLY for viewing the map)). Otherwise, runs consistently at 50 FPS and 50 VPS. Very playable. I don't use the LLE recompiler because it still appears to have the same sound issues, and will also decrease FPS, I would suggest you just deal with the sound issues, and use the HLE engine.|tester=QwertyMaster}}