Metroid Prime (Metroid Prime: Trilogy): Difference between revisions

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== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|
=== Bloom Offset ===
Like Prime 3 and all the Trilogy games, Prime 1 Trilogy has bloom offset problems. Fortunately, it is not very noticeable with this game. The only solution is to disable Scaled EFB copies, which creates issues of its own. See {{issue|5573}}.
{{image|MP1Tri-Bloom.png|Example of the bloom offset|br|width=200}}
=== <s>Visors</s> ===
=== <s>Visors</s> ===
Visors will only work if '''EFB Copies to Texture Only''' is disabled. Though '''EFB Copies to Texture Only''' is forced as disabled by the GameINI, visor corruption may still occur if you open the graphics configuration window during gameplay. Disable '''EFB Copies to Texture Only''' in the Dolphin GUI to avoid any problems. Fixed with default config handling revisions.
Visors will only work if '''EFB Copies to Texture Only''' is disabled. Though '''EFB Copies to Texture Only''' is forced as disabled by the GameINI, visor corruption may still occur if you open the graphics configuration window during gameplay. Disable '''EFB Copies to Texture Only''' in the Dolphin GUI to avoid any problems. Fixed with default config handling revisions.
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== Enhancements ==
== Enhancements ==
=== Bloom Offset in IR>1 ===
Like Prime 3 and all the Trilogy games, Prime 1 Trilogy has bloom offset problems when playing above 1x Native internal resolution. Fortunately, it is not very noticeable with this game. The only solution is to disable Scaled EFB copies, which creates issues of its own. See {{issue|5573}}.
{{image|MP1Tri-Bloom.png|Example of the bloom offset|br|width=200}}
=== Dot in IR>1 ===
=== Dot in IR>1 ===
<!-- Shared problem with other [[Metroid Prime: Trilogy]] games -->
<!-- Shared problem with other [[Metroid Prime: Trilogy]] games -->