Metroid Prime (Metroid Prime: Trilogy): Difference between revisions

(→‎Configuration: Previous text suggested that you needed to ENABLE it to prevent the disconnects)
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{{testing/entry|revision=5.0-1943|OS=Windows 10|CPU=Intel Core Xeon-5670 @ 4.8GHz|GPU=NVIDIA GeForce GTX 1070|result=D3D12(Experimental) @ 1920x1080 (3x IR), no AA, 16x AF. High improvement in stability with less and shorter framerate drops than other rendering modes.|tester=Searanger}}
{{testing/entry|revision=5.0-1943|OS=Windows 10|CPU=Intel Core Xeon-5670 @ 4.8GHz|GPU=NVIDIA GeForce GTX 1070|result=D3D12(Experimental) @ 1920x1080 (3x IR), no AA, 16x AF. High improvement in stability with less and shorter framerate drops than other rendering modes.|tester=Searanger}}
{{testing/entry|revision=5.0-2612|OS=Windows 8.1|CPU=Intel Core i7-5820k @ 3.8GHz|GPU=AMD R9 Fury X|result=Vulkan(Experimental) @ 3440x1440 (black bars to keep 16:9 aspect) (Window Size IR), 2x MSAA, 16x AF. Tested with European release. I encountered no problems during my run. Virtual XFB worked well, no flickering or other visible artifacts. Still experiences a few stutters when building shaders but it's almost perfect now.|tester=Oceankhayne}}
{{testing/entry|revision=5.0-2612|OS=Windows 8.1|CPU=Intel Core i7-5820k @ 3.8GHz|GPU=AMD R9 Fury X|result=Vulkan(Experimental) @ 3440x1440 (black bars to keep 16:9 aspect) (Window Size IR), 2x MSAA, 16x AF. Tested with European release. I encountered no problems during my run. Virtual XFB worked well, no flickering or other visible artifacts. Still experiences a few stutters when building shaders but it's almost perfect now.|tester=Oceankhayne}}
{{testing/entry|revision=5.0-4322|OS=Windows 10|CPU=Intel Core i7-4790K @ 4.0GHz|GPU=NVIDIA GeForce GTX 1070|result=80% run w/ Vulkan at 3xIR, 16xAF, No AA & Virtual XFB. Perfectly playable in all areas despite moderate stuttering after loading a save & when exiting water (Shader Compilation?).|tester=SolidStateDork}}
{{testing/end}}
{{testing/end}}