Metroid Prime (Metroid Prime: Trilogy): Difference between revisions
Metroid Prime (Metroid Prime: Trilogy) (view source)
Revision as of 11:27, 30 May 2012
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{{testing/entry|revision=7689|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 4.4GHz|GPU=nVidia GeForce GTS 250|result=Close to perfect -> constant 60FPS, 1280x720, 3xNative textures and DSP-HLE sound (still must use dol swap though)|tester=Zlutz}} | {{testing/entry|revision=7689|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 4.4GHz|GPU=nVidia GeForce GTS 250|result=Close to perfect -> constant 60FPS, 1280x720, 3xNative textures and DSP-HLE sound (still must use dol swap though)|tester=Zlutz}} | ||
{{testing/entry|revision=7714|OS=Windows 7 x64|CPU=AMD Phenom II X4 980 @ 4.2GHz|GPU=nVidia GeForce 8800 GT|result=DX9, 1.5x Resolution, 4x SSAA, 8x AF runs at 90-100%. HLE works with little to no issues. Use Accurate VBeam Emulation for a nice speedup. Very well emulated in current versions. MUST use dol swap to get working.|tester=Keller999}} | {{testing/entry|revision=7714|OS=Windows 7 x64|CPU=AMD Phenom II X4 980 @ 4.2GHz|GPU=nVidia GeForce 8800 GT|result=DX9, 1.5x Resolution, 4x SSAA, 8x AF runs at 90-100%. HLE works with little to no issues. Use Accurate VBeam Emulation for a nice speedup. Very well emulated in current versions. MUST use dol swap to get working.|tester=Keller999}} | ||
{{testing/entry|revision=3.0-694|OS-Windows 7 x64|CPU=AMD Phenom II X6 1090T @ 3.2GHz|GPU=AMD Radeon HD 6870|result=DX9 OR DX11 OR OGL, 1x red, no AA, no AF. With EFB->Texture, runs at ~45fps. With EFB->RAM, runs at ~10fps. No other settings seem to have any effect on the FPS, although enabling VBeam does provide a speedup (~45fps with any settings) on the map screen. | |||
{{testing/end}} | {{testing/end}} | ||