Metroid Prime 2: Echoes (GC): Difference between revisions

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{{Test Entry|revision=6569|OS=Windows 7 x64|CPU=AMD Phenom II X2 550 3.1GHz|GPU=ATI Radeon HD 4850 512MB|result=Playable: 30-60 FPS with OpenGL plug-in and Recommended Configuration|tester=}}
{{Test Entry|revision=6569|OS=Windows 7 x64|CPU=AMD Phenom II X2 550 3.1GHz|GPU=ATI Radeon HD 4850 512MB|result=Playable: 30-60 FPS with OpenGL plug-in and Recommended Configuration|tester=}}
{{Test Entry|revision=7346|OS=Windows 7 x64|CPU=Intel Core 2 Quad Q6700 @2.66 GHz|GPU=nVidia 8800 GTS 512 Overclocked|result=Playable: 30-60 FPS with DX9 plug-in and Recommended Configuration. Just like Metroid Prime 1, if there are too many enemies, you will occasionally have some slowdown, especially since EFB copy to RAM is REQUIRED for the scan visor, which is an essential part of the game. Essentially runs flawlessly as of {{revision|7346}}.|tester=ShobuPrime}}
{{Test Entry|revision=7346|OS=Windows 7 x64|CPU=Intel Core 2 Quad Q6700 @2.66 GHz|GPU=nVidia 8800 GTS 512 Overclocked|result=Playable: 30-60 FPS with DX9 plug-in and Recommended Configuration. Just like Metroid Prime 1, if there are too many enemies, you will occasionally have some slowdown, especially since EFB copy to RAM is REQUIRED for the scan visor, which is an essential part of the game. Essentially runs flawlessly as of {{revision|7346}}.|tester=ShobuPrime}}
{{Test Entry|revision=7436|OS=Windows 7 x64|CPU=AMD Phenom II X4 955 @3.8 GHz|GPU=AMD Radeon HD 4650 1GB DDR|result=Playable: Runs fine except for occasional loading pauses and the scan visor. Using slightly tweaked config based off of recommended config.|tester=MechWarrior001}}
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