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We've already had 21541 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: February, March, and April 2024 Dolphin Progress Report. |
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{{image|MP3-Thedot-zoom.png|The dot, zoomed in 8x|br}} | {{image|MP3-Thedot-zoom.png|The dot, zoomed in 8x|br}} | ||
=== | === {{s}}Savestates{{/s}} === | ||
Using savestates in MP3 will crash Dolphin. Use the in-game saving to avoid any problems. Seems to be fixed in recent builds ({{revision|4.0-5516}} and onward). | Using savestates in MP3 will crash Dolphin. Use the in-game saving to avoid any problems. Seems to be fixed in recent builds ({{revision|4.0-5516}} and onward). | ||
=== | === {{s}}Pixelation Glitches{{/s}} === | ||
A large pixelated block may appear in the upper left area of the frame. It may only appear during movement (newer revisions) or be stuck there permanently (older revisions). To avoid this problem, use the D3D graphics backend. Fixed by {{revision|4.0-5523}}, and detailed in the [https://dolphin-emu.org/blog/2015/03/01/dolphin-progress-report-february-2015/#40-5523-fix-hashing-for-the-last-byte-by-mimimi February Progress Report] | A large pixelated block may appear in the upper left area of the frame. It may only appear during movement (newer revisions) or be stuck there permanently (older revisions). To avoid this problem, use the D3D graphics backend. Fixed by {{revision|4.0-5523}}, and detailed in the [https://dolphin-emu.org/blog/2015/03/01/dolphin-progress-report-february-2015/#40-5523-fix-hashing-for-the-last-byte-by-mimimi February Progress Report] | ||
{{image|MP3-Pixelboxes-cropzoom.jpg|Example of the pixelation, top half is blurred|br}} | {{image|MP3-Pixelboxes-cropzoom.jpg|Example of the pixelation, top half is blurred|br}} | ||
=== | === {{s}}Refraction Slowdown{{/s}} === | ||
Refraction effects, such as raindrops on Samus' visor and the heat effect after firing her weapon for an extended period, cause slowdown on all backends. OpenGL is affected worse, though D3D is affected as well. It also has slowdowns when several grapple points (yellow pulsing) are present on screen at once. Even the strongest computers are affected by this issue, and there is no solution at this time. Fixed by {{revision|4.0-5124}}. | Refraction effects, such as raindrops on Samus' visor and the heat effect after firing her weapon for an extended period, cause slowdown on all backends. OpenGL is affected worse, though D3D is affected as well. It also has slowdowns when several grapple points (yellow pulsing) are present on screen at once. Even the strongest computers are affected by this issue, and there is no solution at this time. Fixed by {{revision|4.0-5124}}. | ||