Metroid Prime 3: Corruption (Metroid Prime: Trilogy): Difference between revisions

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Text replacement - "\s[rR][aA][mM]\s" to " RAM "
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=== Visors ===
=== Visors ===
Visors will only work if EFB to Ram is enabled. Though EFB to Ram is forced by the GameINI, visor corruption may still occur if you open the graphics configuration window during gameplay. Turn on EFB to Ram in the Dolphin GUI to avoid any problems.
Visors will only work if EFB to RAM is enabled. Though EFB to RAM is forced by the GameINI, visor corruption may still occur if you open the graphics configuration window during gameplay. Turn on EFB to RAM in the Dolphin GUI to avoid any problems.


=== Dot ===
=== Dot ===
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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=3.0-735|OS=Windows 7 x64|CPU=Intel Core i5-3570K @ 4.7GHz|GPU=NVIDIA GeForce GTX 275|result=Used Dol swapping. MP3 with LLE and EFB to Ram are difficult even for my system; it usually is at 60FPS but drops are common. I experienced all the problems listed above.|tester=MaJoR}}
{{testing/entry|revision=3.0-735|OS=Windows 7 x64|CPU=Intel Core i5-3570K @ 4.7GHz|GPU=NVIDIA GeForce GTX 275|result=Used Dol swapping. MP3 with LLE and EFB to RAM are difficult even for my system; it usually is at 60FPS but drops are common. I experienced all the problems listed above.|tester=MaJoR}}
{{testing/entry|revision=3.5-392|OS=Windows 7 x64|CPU=Intel Core i7-2600k|GPU=NVIDIA GeForce GTX 560|result="Accurate VBeam emulation" enabled in properties file. Direct3D11 backend, EFB to texture, 2.5x resolution, DSP HLE and XAudio2. Tested in first Norion section - almost perfect emulation, slight slowdown when using Scan Visor, and the odd tiny audio blip. Dot glitch present. (PAL version.)|tester=-}}
{{testing/entry|revision=3.5-392|OS=Windows 7 x64|CPU=Intel Core i7-2600k|GPU=NVIDIA GeForce GTX 560|result="Accurate VBeam emulation" enabled in properties file. Direct3D11 backend, EFB to texture, 2.5x resolution, DSP HLE and XAudio2. Tested in first Norion section - almost perfect emulation, slight slowdown when using Scan Visor, and the odd tiny audio blip. Dot glitch present. (PAL version.)|tester=-}}
{{testing/end}}
{{testing/end}}