Metroid Prime 3: Corruption (Wii): Difference between revisions

 
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{{Infobox VG
{{Infobox VG
|title        = Metroid Prime 3: Corruption
|image     = [[File:MetroidPrime3Corruption.jpg|300px]]
|image         = [[File:MetroidPrime3Corruption.jpg|300px|Metroid Prime 3: Corruption]]
|developer = Retro Studios
|developer     = Retro Studios
|publisher = Nintendo
|publisher     = Nintendo
|series   = Metroid, Metroid Prime
|series       = ''Metroid''
|released  = {{Vgrelease|NA=August 27, 2007|EU=October 26, 2007|AUS=November 8, 2007|JP|March 6, 2008}}
|genre         = First Person Action Adventure
|genre     = First-person action-adventure, First-person shooter, Action-adventure
|modes         = Single-Player
|modes     = Single-player
|platforms     = [[Wii]]
|input     = Wii Remote + Nunchuk
|input        = Wii Remote + Nunchuk
|forumlink = https://forums.dolphin-emu.org/Thread-wii-metroid-prime-3-corruption--26000
|compatibility = {{Ratings|name=Metroid Prime 3: Corruption}}
}}
}}


'''''Metroid Prime 3: Corruption''''' is a first-person action-adventure game developed by Retro Studios and published by Nintendo for the [[Wii]] video game console. It is the tenth game in the ''Metroid'' series, and the final entry in the ''Metroid Prime'' trilogy excluding two spin-off titles. It was released in North America and Europe in 2007, and in Japan the following year. The Wii Remote and Nunchuk devices are featured in a new control scheme that took a year to develop and caused the game's release to be delayed several times.
'''''Metroid Prime 3: Corruption''''' is a first-person action-adventure game developed by Retro Studios and published by Nintendo for the [[Wii]] video game console. It is the tenth game in the ''Metroid'' series, and the final entry in the ''Metroid Prime'' Trilogy. The Wii Remote and Nunchuk devices are featured in a new control scheme that took a year to develop and caused the game's release to be delayed several times.


Metroid Prime 3 was also included in the [[Metroid Prime: Trilogy]] pack which includes updated versions of its prequels: [[Metroid Prime]] and [[Metroid Prime 2: Echoes]].
Gameplay for ''Metroid Prime 3'' is similar to its predecessors: players explore open ended worlds, finding story clues and power ups, solving puzzles, jumping on platforms, and fighting enemies. Unlike past games however, the game is divided into several open worlds; each world is smaller than the single open world environments of [[Metroid Prime (GC)|Metroid Prime]] or [[Metroid Prime 2: Echoes (GC)|Metroid Prime 2]], but the combined size is greater. As with ''Metroid Prime 2'', exploring the worlds is not aimless: players explore the world freely, but there are specific tasks meant to be accomplished on each world which are told to you beforehand. The game also includes hypermode, a phazon overload system that allows players to exchange health for massive damage. The biggest change is the controls. ''Metroid Prime 3'' uses a new control system using the Wii Remote and Nunchuk, allowing free aiming and movement similar to mouse and keyboard controls.
 
''Metroid Prime 3'' was also included in [[Metroid Prime: Trilogy]], which includes updated versions of its prequels: [[Metroid Prime]] and [[Metroid Prime 2: Echoes]].
 
== Emulation Information ==
=== Constant Wii Remote Disconnects ===
When using the MS Bluetooth Stack (the default bluetooth stack on Windows) Prime 3 will think that the Wii Remote is constantly disconnecting. Pressing a button on the Wii Remote will restore it, but it will disconnect again seconds later. Windows users can disable '''Enable Speaker Data''' to solve this problem, or move to either the Toshiba Stack or the DolphinBar.
 
{{Problems/Shader Compilation Stuttering}}


== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
=== <s>Visors</s> ===
The Scan visor will only work if '''Store EFB Copies to Texture Only''' is disabled. Though '''Store EFB Copies to Texture Only''' is forced off by the GameINI, visor issues may still occur if the graphics configuration window is opened during gameplay. Disable '''Store EFB Copies to Texture Only''' in the Dolphin GUI to avoid any problems. Corrected with revised default setting handling.


=== Saving in NTSC release ===
=== <s>The Black Bar</s> ===
In the NTSC version saving is broken and causes freezes.
If the CPU and GPU threads of Dolphin desync too much during lag, a black bar may show up at the bottom of the screen. It takes up 15% of the screen space and "squishes" the game in the remaining space. The black bar will remain there from then on whether stuttering continues or ceases. Because shader compilation stuttering is the main cause for these desyncs on a powerful computer, enabling Hybrid Mode Ubershaders or Exclusive Mode Ubershaders should help with preventing this issue. Enabling Single Core will remove any risk of this issue occurring. Fixed with Hybrid XFB in {{revision|5.0-5874}}.


=== Scanning ===
{{image|MP3 NoSquish.jpg|Correct emulation}}
The scan visor will not work with EFB to Texture. Use EFB to RAM instead, and it will work fine.
{{image|MP3 Squish.jpg|Black bar with the squished image|br}}


=== Crashing ===
}}}}
Various crashes occur, some reproducible, refer {{issue|2973}}.


=== Text Delay ===
== Enhancements ==
Text doesn't fade in and out appropriately, refer {{issue|3171}}.
{{Problems/Bloom Offset at Higher IR}}
{{image|MP3 Bloom1.png|Example of the bloom offset}}
{{image|MP3 Bloom2.png|Another example of the offset|br}}


=== Non-Transparent Fog ===
=== Dot in IR>1 ===
Mid game, red fog that should be transparent is not, refer {{issue|3312}}. Revision {{revision|3.0-151}} has corrected a strange "red blooming" seen in game.
When playing above 1x Native internal resolution, there is a dot in the center of the screen. It's small and easy to ignore, but it's always there. It can be hidden along with the helmet and visor display in the game's options.
 
Another workaround for this problem is to put these custom textures into the Dolphin Emulator\Load\Textures folder and enabling the '''Load Custom Textures''' option in the advanced graphics settings.
 
https://cdn.discordapp.com/attachments/559645428451246090/802436195375382538/Dot_Fix.zip
{{image|MP3-Thedot-zoom.png|The dot, zoomed in 8x|br}}
 
=== HD Textures ===
[https://forums.dolphin-emu.org/showthread.php?tid=59035 Metroid Prime Trilogy - HD Interface Textures]. This texture pack works with the Trilogy and the standalone GameCube/Wii titles.


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|dualcore                  = Off
|shadercomp            = Asynchronous (Ubershaders)
|dualcorenotes            = Helps avoid crashing
|shadercompnotes        = Needed to avoid shader compilation stuttering
|accuratetexturecache     = Normal
|enablespeakerdata     = Off
|accuratetexturecachenotes = To fix problem with unreadable text
|enablespeakerdatanotes = Causes constant Wii Remote disconnects
|efbscaledcopy            = On
|efbcopy                  = RAM
|efbcopynotes              = Needed for NA release and working visor on some revisions
}}
}}


== Version Compatibility ==
== Version Compatibility ==
{{VersionCompatibility}}
{{VersionCompatibility}}
{{VersionCompatibilityVersion|1546|***}}
{{VersionCompatibilityVersion|1546|***|}}
{{VersionCompatibilityVersion|3.5-367|***|Unplayable due to framelimiter problems}}
{{VersionCompatibilityVersion|3.5-380|***|Framelimiter problems fixed}}
{{VersionCompatibilityVersion|5.0-4869|****|Shader Compilation Stuttering resolved with Ubershaders}}
{{VersionCompatibilityVersion|5.0-11518|*****|Since prior to this revision}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=5442|OS=Windows 7 x64|CPU=Intel Core 2 Duo E7300 @ 2.6GHz|GPU=nVidia GeForce GTX 275|result=Intro slow, but in game full speed.|tester=}}
{{testing/entry|revision=5442|OS=Windows 7|CPU=Intel Core 2 Duo E7300 @ 2.6 GHz|GPU=NVIDIA GeForce GTX 275|result=Intro slow, but in game full speed.|tester=}}
{{testing/entry|revision=7111|OS=Windows 7 x64|CPU=Intel Core 2 Quad Q6600|GPU=ATI Radeon HD 5770|result= 20/40 frames|tester=}}
{{testing/entry|revision=7111|OS=Windows 7|CPU=Intel Core 2 Quad Q6600 @ 2.4 GHz|GPU=ATI Radeon HD 5770|result= 20/40 frames|tester=}}
{{testing/entry|revision=7478|OS=Windows 7 x64|CPU=Intel Core i7 2600K @ 3.4GHz|GPU=AMD Radeon HD 6950|result=Works great. Real Wiimote errors. Have to use emulated Wiimote.|tester=Robodt7}}
{{testing/entry|revision=7478|OS=Windows 7|CPU=Intel Core i7-2600K @ 3.4 GHz|GPU=AMD Radeon HD 6950|result=Works great. Real Wii Remote errors. Have to use emulated Wii Remote.|tester=Robodt7}}
{{testing/entry|revision=7670|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 4.1GHz|GPU=AMD Radeon HD 6850|result= Runs flawlessly. 60fps all the time. Still has Wiimote control lag issues. Red blooming from light sources now fixed.|tester=MegaJump}}
{{testing/entry|revision=7670|OS=Windows 7|CPU=Intel Core i5-2500K @ 4.1 GHz|GPU=AMD Radeon HD 6850|result= Runs flawlessly. 60FPS all the time. Still has Wii Remote control lag issues. Red blooming from light sources now fixed.|tester=MegaJump}}
{{testing/entry|revision=7670|OS=Windows 7 x64|CPU=Intel Core i5 2500k @ 3.3GHz|GPU=nVidia GeForce GTX 560 Ti|result=Struggle to reach 60fps. Enabling any kind of anti-aliasing has a serious hit on performance 20-40 frames on 4x internal res.|tester=boeoz}}
{{testing/entry|revision=7670|OS=Windows 7|CPU=Intel Core i5-2500K @ 3.3 GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=Struggle to reach 60FPS. Enabling any kind of anti-aliasing has a serious hit on performance 20-40 frames on 4x internal res.|tester=boeoz}}
{{testing/entry|revision=4.0-2879|OS=Windows 8.1|CPU=Intel Core i5-3570K @ 3.4 GHz|GPU=NVIDIA GeForce GTX 660 Ti|result=Game runs fine but slows down a lot in some places. Sometimes only the sound gets a little bit laggy but the graphics are okay, sometimes both are laggy. Map almost always is laggy. Reducing Internal Resolution helps, but not much. HLE seems a little bit better, though it suddenly stops in some cutscenes.|tester=Thales}}
{{testing/entry|revision=4.0-4167|OS=Windows 8.1|CPU=Intel Core i5-3570K @ 3.4 GHz|GPU=NVIDIA GeForce GTX 660 Ti|result=Running just fine! Great improvement from last test. No major slowdowns and no visible annonying glitches, at least with my DSP & graphics configuration.|tester=Thales}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i7-6700K @ 4 GHz|GPU=NVIDIA GeForce GTX 670 |result=Game runs perfectly! "need a strong CPU" 60 FPS all time no slowdowns, no problems at all.|tester=Peach}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i7-6700K @ 4.6 GHz|GPU=NVIDIA GeForce GTX 1070|result="UPDATE" Just got my GTX 1070 and game is running on 4K 60 FPS !! + i7 OC at 4.6 GHz
Game is running so perfect idk what to say.|tester=Peach}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
*[http://www.youtube.com/watch?v=LE8WgYQ5_0A&hd=1 Metroid Prime 3: Corruption on Dolphin Wii/GC Emulator (720p HD) Full Speed]
{{VideoGallery
*[http://www.youtube.com/watch?v=AFu3p9n2jR8 Metroid Prime 3: Corruption on Dolphin the Wii Emulator (1080p HD)]
|vid1=AFu3p9n2jR8|cap1=Metroid Prime 3: Corruption on Dolphin the Wii Emulator (1080p HD)
|vid2=LE8WgYQ5_0A|cap2=(r5063) Metroid Prime 3: Corruption on Dolphin Wii/GC Emulator (720p HD) Full Speed
|vid3=W-xz7pQ2hAk|cap3=Dolphin Emulator 3.5-367 - Metroid Prime 3: Corruption (1080p HD) - Nintendo Wii
|vid4=lB3rsn61Wec|cap4=Metroid Prime 3: Corruption - Gameplay Wii 4K 2160p60 (Dolphin 5.0)
|vid5=_CZXmnv3Sy8|cap5=Metroid Prime 3: Corruption - Dolphin Emulator 5.0-12656 [1080p HD] - Nintendo Wii
|vid6=GtdT5zDH4kg|cap6=Metroid Prime 3: Corruption (4K / 2160p / 60fps / Texture Pack) - Dolphin Emulator 5.0-15837 - Wii
}}


{{Navigation Metroid‎}}
{{Navigation/Metroid‎}}


[[Category:Wii games]]
[[Category:Wii games]]
[[Category:First-person shooter games]]
[[Category:WiiConnect24]]
[[Category:Action-adventure games]]