Monster Hunter Tri: Difference between revisions

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{{Testing}}
{{Testing}}
<!--Use this template for test entries: {{Test Entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{Test Entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{Test Entry|revision=4872|OS=Windows 7 x64|CPU=Intel Core 2 Duo E7500 @ 2.93GHz|GPU=nVidia GeForce 430 GT|result=Perfect at full speed. Sometimes fighting with many monsters, speed will drop to about 1 fps, 27-28fps in caves full of monsters. Incorrect Bloom rendering is a defect of this revision but can be fixed with patched revisions made by other users which has a shortcut key to disable the bloom. I recommend using this revision only for this game.|tester=SpardaDVLking3 (YouTube Account)}}
{{Test Entry|revision=7313|OS=Windows 7 x64|CPU=Intel Core i3-2100 @ 3.1GHz|GPU=ATI Radeon HD 5570|result=Working flawlessly and at 90% of time at 60fps otherwise dropping at 55fps|tester=}}
{{Test Entry|revision=7313|OS=Windows 7 x64|CPU=Intel Core i3-2100 @ 3.1GHz|GPU=ATI Radeon HD 5570|result=Working flawlessly and at 90% of time at 60fps otherwise dropping at 55fps|tester=}}
{{Test Entry|revision=7335|OS=Windows 7 x64|CPU=AMD Phenom II 720 BE @ 3.2GHz|GPU=ATI Radeon HD 4850|result=Working good at 30fps. Some slowdowns with many monsters and in the village|tester=[[User:ultramann|ultramann]]}}
{{Test Entry|revision=7335|OS=Windows 7 x64|CPU=AMD Phenom II 720 BE @ 3.2GHz|GPU=ATI Radeon HD 4850|result=Working good at 30fps. Some slowdowns with many monsters and in the village|tester=[[User:ultramann|ultramann]]}}
{{Test Entry|revision=7409|OS=Windows 7 x64|CPU=Intel Core 2 Quad Q9550 @ 3.8GHz|GPU=nVidia GeForce 9600 GT|result=Perfect playable: EFB->RAM with Cache enabled and disable CPU-EFB-Access to solve the texture problem. Use HLE to gain +10% FPS|tester=[[User:GothicIII|GothicIII]]}}
{{Test Entry|revision=7409|OS=Windows 7 x64|CPU=Intel Core 2 Quad Q9550 @ 3.8GHz|GPU=nVidia GeForce 9600 GT|result=Perfect playable: EFB->RAM with Cache enabled and disable CPU-EFB-Access to solve the texture problem. Use HLE to gain +10% FPS|tester=[[User:GothicIII|GothicIII]]}}
{{Test Entry|revision=7551|OS=Ubuntu 10.10 x64|CPU=AMD Phenom II X4 @ 3.2GHz|GPU=ATI Radeon HD 4770 512MB|result=Perfect playable: texture problem sometimes. Slow with many monsters and in the village.|tester=Aldo Nogueira}}
{{Test Entry|revision=7551|OS=Ubuntu 10.10 x64|CPU=AMD Phenom II X4 @ 3.2GHz|GPU=ATI Radeon HD 4770 512MB|result=Perfect playable: texture problem sometimes. Slow with many monsters and in the village.|tester=Aldo Nogueira}}
{{Test Entry|revision=4872|OS=Windows 7 x64|CPU=Intel Core 2 Duo E7500 @2.93GHz|GPU=nVidia GeForce 430 GT|result=Perfect at full speed. Sometimes fighting with many monsters, speed will drop to about 1frame. 27-28fps in caves full of monsters. Incorrect Bloom rendering is a defect of this revision but can be fixed with patched revisions made by other users which has a shortcut key to disable the bloom. I recommend using this revision only for this game. |tester=SpardaDVLking3 (Youtube Account)}}
{{Test Entry|revision=7676|OS=Windows 7 x64|CPU=Intel Core 2 Duo E7500 @ 2.93GHz|GPU=nVidia GeForce 430 GT|result=Perfectly playable at full speed 30 fps even in village. Slows down with many huge monsters at 26 fps, in caves with monsters about 23fps, overclocking should resolve this.|tester=Spardadvlking3 (YouTube account)}}
{{Test Entry|revision=7676|OS=Windows 7 x64|CPU=Intel Core 2 Duo E7500 @ 2.93GHz|GPU=nVidia GeForce 430 GT|result=Perfectly playable at full speed 30 fps even in village. Slows down with many huge monsters at 26 fps, in caves with monsters about 23fps, overclocking should resolve this.|tester=Spardadvlking3 (YouTube account)}}
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