Monster Hunter Tri: Difference between revisions

m (→‎Testing: Needless vid card memory cleanup)
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{{testing/entry|revision=7676|OS=Windows 7 x64|CPU=Intel Core 2 Duo E7500 @ 2.93GHz|GPU=nVidia GeForce 430 GT|result=Perfectly playable at full speed 30 fps even in village (At 720p, 4x ssa and 16x anisotropic filtering enabled). Slows down with many huge monsters at 23-26 fps, in caves with monsters about 23fps, overclocking should resolve this.|tester=Spardadvlking3 (YouTube account)}}
{{testing/entry|revision=7676|OS=Windows 7 x64|CPU=Intel Core 2 Duo E7500 @ 2.93GHz|GPU=nVidia GeForce 430 GT|result=Perfectly playable at full speed 30 fps even in village (At 720p, 4x ssa and 16x anisotropic filtering enabled). Slows down with many huge monsters at 23-26 fps, in caves with monsters about 23fps, overclocking should resolve this.|tester=Spardadvlking3 (YouTube account)}}
{{testing/entry|revision=3.0-159|OS=Linux x86_64 Lubuntu 11.10|CPU=AMD Athlon II X2 @ 2.8GHz|GPU=ATI Radeon HD 5770|result=Perfect playable: Slow with many monsters and in the village.|tester=Theredbaron}}
{{testing/entry|revision=3.0-159|OS=Linux x86_64 Lubuntu 11.10|CPU=AMD Athlon II X2 @ 2.8GHz|GPU=ATI Radeon HD 5770|result=Perfect playable: Slow with many monsters and in the village.|tester=Theredbaron}}
{{testing/entry|revision=3.0-415|OS=Windows 7 x64|CPU=Intel 2500k @ 4.5GHz|GPU=ATI Radeon HD 6950|result=Constant 30fps in OpenGL(4xNativeRes, Per-pixel light, AFx2) Antialiasing cause wireframe to show, especially in darker areas (at 4xNative AA doesn't really improve the display in 1080p anyway). AF effect is even less noticable. Pixel light might look better (different at least) |tester=jonhwoods}}
{{testing/end}}
{{testing/end}}


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