Monster Hunter Tri: Difference between revisions

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{{testing/entry|revision=7335|OS=Windows 7|CPU=AMD Phenom II 720 BE @ 3.2GHz|GPU=ATI Radeon HD 4850|result=Working good at 30FPS. Some slowdowns with many monsters and in the village|tester=ultramann}}
{{testing/entry|revision=7335|OS=Windows 7|CPU=AMD Phenom II 720 BE @ 3.2GHz|GPU=ATI Radeon HD 4850|result=Working good at 30FPS. Some slowdowns with many monsters and in the village|tester=ultramann}}
{{testing/entry|revision=7409|OS=Windows 7|CPU=Intel Core 2 Quad Q9550 @ 3.8GHz|GPU=NVIDIA GeForce 9600 GT|result=Perfect playable: EFB->RAM with Cache enabled and disable CPU-EFB-Access to solve the texture problem. Use HLE to gain +10% FPS|tester=GothicIII}}
{{testing/entry|revision=7409|OS=Windows 7|CPU=Intel Core 2 Quad Q9550 @ 3.8GHz|GPU=NVIDIA GeForce 9600 GT|result=Perfect playable: EFB->RAM with Cache enabled and disable CPU-EFB-Access to solve the texture problem. Use HLE to gain +10% FPS|tester=GothicIII}}
{{testing/entry|revision=7551|OS=Linux (Ubuntu 10.10)|CPU=AMD Phenom II X4 @ 3.2GHz|GPU=ATI Radeon HD 4770|result=Perfect playable: texture problem sometimes. Slow with many monsters and in the village.|tester=Aldo Nogueira}}
{{testing/entry|revision=7551|OS=Ubuntu 10.10|CPU=AMD Phenom II X4 @ 3.2GHz|GPU=ATI Radeon HD 4770|result=Perfect playable: texture problem sometimes. Slow with many monsters and in the village.|tester=Aldo Nogueira}}
{{testing/entry|revision=7676|OS=Windows 7|CPU=Intel Core 2 Duo E7500 @ 2.93GHz|GPU=NVIDIA GeForce 430 GT|result=Perfectly playable at full speed 30FPS even in village (At 720p, 4x ssa and 16x anisotropic filtering enabled). Slows down with many huge monsters at 23-26FPS, in caves with monsters about 23FPS, overclocking should resolve this.|tester=Spardadvlking3 (YouTube account)}}
{{testing/entry|revision=7676|OS=Windows 7|CPU=Intel Core 2 Duo E7500 @ 2.93GHz|GPU=NVIDIA GeForce 430 GT|result=Perfectly playable at full speed 30FPS even in village (At 720p, 4x ssa and 16x anisotropic filtering enabled). Slows down with many huge monsters at 23-26FPS, in caves with monsters about 23FPS, overclocking should resolve this.|tester=Spardadvlking3 (YouTube account)}}
{{testing/entry|revision=3.0-159|OS=Linux Lubuntu 11.10|CPU=AMD Athlon II X2 @ 2.8GHz|GPU=ATI Radeon HD 5770|result=Perfect playable: Slow with many monsters and in the village.|tester=Theredbaron}}
{{testing/entry|revision=3.0-159|OS=Lubuntu 11.10|CPU=AMD Athlon II X2 @ 2.8GHz|GPU=ATI Radeon HD 5770|result=Perfect playable: Slow with many monsters and in the village.|tester=Theredbaron}}
{{testing/entry|revision=3.0-415|OS=Windows 7|CPU=Intel Core i5-2500K @ 4.5GHz|GPU=AMD Radeon HD 6950|result=Constant 30FPS in OpenGL (4xNativeRes, Per-pixel light, AFx2) Anti-aliasing cause wireframe to show, especially in darker areas (at 4xNative AA doesn't really improve the display in 1080p anyway). AF effect is even less noticeable. Pixel light might look better (or at least different). Some strange sound glitches (rare distant random sounds)|tester=jonhwoods}}
{{testing/entry|revision=3.0-415|OS=Windows 7|CPU=Intel Core i5-2500K @ 4.5GHz|GPU=AMD Radeon HD 6950|result=Constant 30FPS in OpenGL (4xNativeRes, Per-pixel light, AFx2) Anti-aliasing cause wireframe to show, especially in darker areas (at 4xNative AA doesn't really improve the display in 1080p anyway). AF effect is even less noticeable. Pixel light might look better (or at least different). Some strange sound glitches (rare distant random sounds)|tester=jonhwoods}}
{{testing/entry|revision=3.0-638|OS=Windows 7|CPU=AMD Phenom II X4 955 @ 4GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=Direct3D9, 1920x1080 internal res. Perfect 30FPS. No issues, even without disabling lighting using hotkeys as suggested.|tester=Royerson}}
{{testing/entry|revision=3.0-638|OS=Windows 7|CPU=AMD Phenom II X4 955 @ 4GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=Direct3D9, 1920x1080 internal res. Perfect 30FPS. No issues, even without disabling lighting using hotkeys as suggested.|tester=Royerson}}