Monster Hunter Tri: Difference between revisions
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Player skin textures go black once exiting the village (armor displays just fine). It has been reported you can fix this by using a "blend" build of Dolphin r4830 to disable "blooming" before leaving the village. | Player skin textures go black once exiting the village (armor displays just fine). It has been reported you can fix this by using a "blend" build of Dolphin r4830 to disable "blooming" before leaving the village. | ||
Another way to eliminate this problem is to change EFB copy settings during the game. The steps are : | |||
1. Run dolphin.exe / dolphinIL.exe | |||
2. Press config -> Plugins -> change the graphics to D3D | |||
3. Enter the graphics settings | |||
4. Go to advance and choose EFB copy to RAM | |||
5. Play the game | |||
6. Inside the game (at village) press ALT+TAB to bring up the main dolphin | |||
7. Change the settings to EFB copy to TEXTURE | |||
8. Continue the game | |||
Note : For those who experience error when using the ALT+TAB function, play the game in windowed mode | |||
== Configuration == | == Configuration == |