Monster Hunter Tri: Difference between revisions

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Player skin textures go black once exiting the village (armor displays just fine). It has been reported you can fix this by using a "blend" build of Dolphin r4830 to disable "blooming" before leaving the village.
Player skin textures go black once exiting the village (armor displays just fine). It has been reported you can fix this by using a "blend" build of Dolphin r4830 to disable "blooming" before leaving the village.
Another way to eliminate this problem is to change EFB copy settings during the game. The steps are :
1. Run dolphin.exe / dolphinIL.exe
2. Press config -> Plugins -> change the graphics to D3D
3. Enter the graphics settings
4. Go to advance and choose EFB copy to RAM
5. Play the game
6. Inside the game (at village) press ALT+TAB to bring up the main dolphin
7. Change the settings to EFB copy to TEXTURE
8. Continue the game
Note : For those who experience error when using the ALT+TAB function, play the game in windowed mode


== Configuration ==
== Configuration ==
Anonymous user